Move Win32 async context ownership and trim canvas draw setup

This commit is contained in:
2026-06-16 08:49:31 +02:00
parent d5b137c9ff
commit 667589f1f6
7 changed files with 181 additions and 93 deletions

View File

@@ -26,6 +26,84 @@ void win32_update_stylus(float dt);
void win32_save_window_state();
bool win32_vr_start();
void win32_vr_stop();
std::string GetLastErrorAsString();
namespace pp::platform::windows {
namespace {
struct RetainedWin32AsyncRenderContextState final {
HDC hdc{};
HGLRC hrc{};
std::mutex gl_mutex;
std::thread::id gl_thread{};
int gl_count = 0;
};
[[nodiscard]] RetainedWin32AsyncRenderContextState& retained_win32_async_render_context_state()
{
static RetainedWin32AsyncRenderContextState state;
return state;
}
}
void set_async_render_context(HDC hdc, HGLRC hrc)
{
auto& state = retained_win32_async_render_context_state();
state.hdc = hdc;
state.hrc = hrc;
state.gl_thread = {};
state.gl_count = 0;
}
void lock_async_render_context()
{
auto& state = retained_win32_async_render_context_state();
if (state.gl_count == 0 || state.gl_thread != std::this_thread::get_id())
{
state.gl_mutex.lock();
const bool ret = wglMakeCurrent(state.hdc, state.hrc);
if (!ret)
LOG("FAILED wglMakeCurrent: %s", GetLastErrorAsString().c_str());
state.gl_thread = std::this_thread::get_id();
}
state.gl_count++;
}
bool try_lock_async_render_context()
{
auto& state = retained_win32_async_render_context_state();
if (state.gl_count == 0 || state.gl_thread != std::this_thread::get_id())
{
if (!state.gl_mutex.try_lock())
return false;
const bool ret = wglMakeCurrent(state.hdc, state.hrc);
if (!ret)
LOG("FAILED wglMakeCurrent: %s", GetLastErrorAsString().c_str());
state.gl_thread = std::this_thread::get_id();
}
state.gl_count++;
return true;
}
void unlock_async_render_context()
{
auto& state = retained_win32_async_render_context_state();
state.gl_count--;
if (state.gl_count == 0)
{
wglMakeCurrent(0, 0);
state.gl_mutex.unlock();
}
}
void swap_async_render_context()
{
SwapBuffers(retained_win32_async_render_context_state().hdc);
}
}
namespace {