change font scale based on ui scale, fix brush outline color
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@@ -281,7 +281,16 @@ void CanvasModePen::on_Draw(const glm::mat4& ortho, const glm::mat4& proj, const
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}
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}
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glm::u8vec4 pixel;
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glReadPixels(pos.x / App::I->zoom, (App::I->height - pos.y - 1) / App::I->zoom, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, &pixel);
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GLint fb_width = App::I->width;
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GLint fb_height = App::I->height;
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if (node->m_density != 1.f)
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{
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fb_width = node->m_rtt.getWidth();
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fb_height = node->m_rtt.getHeight();
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}
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glReadPixels((pos.x / App::I->width) * fb_width,
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((App::I->height - pos.y - 1) / App::I->height) * fb_height,
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1, 1, GL_RGBA, GL_UNSIGNED_BYTE, &pixel);
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bool outline = glm::min(tip_scale.x, tip_scale.y) < 20 || m_resizing ? false : m_draw_outline;
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ShaderManager::u_int(kShaderUniform::DrawOutline, outline);
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ShaderManager::u_vec4(kShaderUniform::Col, outline ? glm::vec4(1.f - glm::vec3(pixel) / 255.f, 1.f) : tip_color);
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