Isolate legacy stroke shader setup
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@@ -1346,9 +1346,11 @@ each-sample pattern, dual-brush, and final composite decisions, and
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Canvas and `NodeStrokePreview` stroke sample execution also delegate optional
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destination copy, brush vertex upload, brush-shape draw, and destination unbind
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through `execute_legacy_canvas_stroke_sample`, creating the first retained
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OpenGL stroke execution service seam. Shader setup, uniforms, RTT/texture
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ownership, dirty-box policy, and retained callback execution remain under
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`DEBT-0036`.
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OpenGL stroke execution service seam. Live stroke `kShader::Stroke` binding,
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setup, blend, pattern, and per-sample uniform writes now pass through
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`legacy_canvas_stroke_shader_services.h`, leaving RTT/texture ownership,
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dirty-box policy, composite/pad/checkerboard shaders, and retained callback
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execution under `DEBT-0036`.
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It also owns renderer API texture-format to
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OpenGL internal/pixel/component token mapping, including depth-stencil formats,
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for future backend texture objects. `Texture2D` 2D texture binding, upload,
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