fix texture id bug, few gestures bugs solved
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@@ -220,6 +220,8 @@ void CanvasModeGrid::on_MouseEvent(MouseEvent* me, glm::vec2& loc)
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break;
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}
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case kEventType::MouseCancel:
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if (m_dragging)
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m_lines.pop_back();
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m_dragging = false;
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node->mouse_release();
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break;
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@@ -280,13 +282,7 @@ void CanvasModeFill::init()
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void CanvasModeFill::leave()
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{
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auto drawer = [this](const glm::mat4& camera, const glm::mat4& proj) {
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ui::ShaderManager::use(ui::kShader::Color);
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ui::ShaderManager::u_mat4(ui::kShaderUniform::MVP, proj * camera);
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ui::ShaderManager::u_vec4(ui::kShaderUniform::Col, { node->m_brush.m_tip_color.rgb(), node->m_brush.m_tip_opacity });
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m_shape.draw_fill();
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};
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canvas->draw_objects(std::bind(drawer, std::placeholders::_1, std::placeholders::_2));
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canvas->draw_objects(std::bind(&CanvasModeFill::on_Draw, this, glm::mat4(), std::placeholders::_1, std::placeholders::_2));
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m_points.clear();
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}
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@@ -351,9 +347,12 @@ void CanvasModeFill::on_MouseEvent(MouseEvent* me, glm::vec2& loc)
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break;
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}
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case kEventType::MouseCancel:
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if (m_dragging)
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m_points.pop_back();
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m_dragging = false;
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node->mouse_release();
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m_points.clear();
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if (m_points.size() < 4)
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m_points.clear();
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break;
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default:
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break;
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