integrate quick panel and new color picker
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@@ -110,6 +110,7 @@ void App::init_sidebar()
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sidebar = layout[main_id]->find<NodeBorder>("sidebar");
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panels = layout[main_id]->find<NodeScroll>("panels");
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canvas = layout[main_id]->find<NodeCanvas>("paint-canvas");
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quick = layout[main_id]->find<NodePanelQuick>("panel-quick");
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//brushes = layout[main_id]->find<NodePanelBrush>("panel-brush");
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//layers = layout[main_id]->find<NodePanelLayer>("panel-layer");
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@@ -128,6 +129,7 @@ void App::init_sidebar()
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color->on_color_changed = [this](Node* target, glm::vec4 color) {
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Canvas::I->m_current_brush->m_tip_color = color;
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};
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stroke->on_brush_changed = [this](Node* target, const std::string& path, const std::string& thumb) {
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Canvas::I->m_current_brush->load_tip(path, thumb);
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stroke->m_preview->draw_stroke();
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@@ -140,6 +142,20 @@ void App::init_sidebar()
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Canvas::I->m_current_brush->load_dual(path, thumb);
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stroke->m_preview->draw_stroke();
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};
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stroke->on_stroke_change = [this](Node*) {
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quick->m_slider_flow->set_value(stroke->m_tip_flow->get_value());
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quick->m_slider_size->set_value(stroke->m_tip_size->get_value());
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};
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quick->on_color_change = [this](Node*, glm::vec3 color) {
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Canvas::I->m_current_brush->m_tip_color = glm::vec4(color, 1.f);
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};
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quick->on_flow_change = [this](Node*, float value) {
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stroke->set_flow(value, true, true);
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};
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quick->on_size_change = [this](Node*, float value) {
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stroke->set_size(value, true, true);
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};
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layers->on_layer_add = [this](Node*) {
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canvas->m_canvas->layer_add(layers->m_layers.back()->m_label_text.c_str());
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