integrate quick panel and new color picker

This commit is contained in:
2019-03-04 18:38:38 +01:00
parent fb006a6859
commit 6e73a9eee5
13 changed files with 234 additions and 81 deletions

View File

@@ -48,6 +48,12 @@ kEventResult NodeColorPicker::handle_event(Event* e)
case kEventType::MouseUpL:
if (!m_mouse_inside)
{
if (m_color_cur->m_color != m_color_old->m_color)
{
m_color_old2->m_color = m_color_old1->m_color;
m_color_old1->m_color = m_color_old->m_color;
m_color_old->m_color = m_color_cur->m_color;
}
mouse_release();
parent->remove_child(this);
if (on_popup_close)
@@ -74,34 +80,65 @@ void NodeColorPicker::init_controls()
m_color_old = find<NodeBorder>("color-old");
m_color_old1 = find<NodeBorder>("color-old1");
m_color_old2 = find<NodeBorder>("color-old2");
m_button_select = find<NodeButton>("btn-select");
m_button_select->on_click = [this](Node*)
{
m_color_old2->m_color = m_color_old1->m_color;
m_color_old1->m_color = m_color_old->m_color;
m_color_old->m_color = m_color_cur->m_color;
};
m_wheel->on_value_changed = [this](Node*, glm::vec3 hsv)
{
m_slider_h->m_value.x = hsv.x;
m_slider_s->m_value.x = hsv.y;
m_slider_v->m_value.x = hsv.z;
glm::vec3 rgb = convert_hsv2rgb(hsv);
m_slider_r->m_value.x = rgb.x;
m_slider_g->m_value.x = rgb.y;
m_slider_b->m_value.x = rgb.z;
m_color_cur->m_color = {rgb,1};
m_slider_h->set_value(hsv.x);
m_slider_s->set_value(hsv.y);
m_slider_v->set_value(hsv.z);
m_color_cur->m_color = { rgb, 1 };
if (on_color_change)
on_color_change(this, rgb);
};
auto hsv_setter = [this](Node* target, float v)
{
m_wheel->m_hsv = get_hsv();
glm::vec3 rgb = convert_hsv2rgb(get_hsv());
m_color_cur->m_color = {rgb,1};
auto hsv = get_hsv();
m_wheel->m_hsv = hsv;
glm::vec3 rgb = convert_hsv2rgb(hsv);
m_color_cur->m_color = { rgb, 1 };
m_slider_r->m_value.x = rgb.x;
m_slider_g->m_value.x = rgb.y;
m_slider_b->m_value.x = rgb.z;
if (on_color_change)
on_color_change(this, rgb);
};
m_slider_h->on_value_changed = hsv_setter;
m_slider_s->on_value_changed = hsv_setter;
m_slider_v->on_value_changed = hsv_setter;
auto rgb_setter = [this](Node* target, float v)
{
glm::vec3 rgb = get_rgb();
glm::vec3 hsv = convert_rgb2hsv(rgb);
m_wheel->m_hsv = hsv;
m_color_cur->m_color = { rgb, 1 };
m_slider_h->set_value(hsv.x);
m_slider_s->set_value(hsv.y);
m_slider_v->set_value(hsv.z);
if (on_color_change)
on_color_change(this, rgb);
};
m_slider_r->on_value_changed = rgb_setter;
m_slider_g->on_value_changed = rgb_setter;
m_slider_b->on_value_changed = rgb_setter;
}
void NodeColorPicker::set_color(glm::vec3 rgb)
{
auto hsv = convert_rgb2hsv(rgb);
m_slider_h->set_value(hsv.x);
m_slider_s->set_value(hsv.y);
m_slider_v->set_value(hsv.z);
m_slider_r->set_value(rgb.x);
m_slider_g->set_value(rgb.y);
m_slider_b->set_value(rgb.z);
m_wheel->m_hsv = hsv;
m_color_cur->m_color = { rgb, 1 };
m_color_old->m_color = { rgb, 1 };
}
glm::vec3 NodeColorPicker::get_hsv() const
@@ -111,3 +148,11 @@ glm::vec3 NodeColorPicker::get_hsv() const
float v = m_slider_v->get_value();
return glm::vec3(h, s, v);
}
glm::vec3 NodeColorPicker::get_rgb() const
{
float r = m_slider_r->get_value();
float g = m_slider_g->get_value();
float b = m_slider_b->get_value();
return glm::vec3(r, g, b);
}