fix iOS short stroke preview
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@@ -69,6 +69,7 @@ void NodeStrokePreview::draw_stroke()
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glm::mat4 proj = glm::ortho<float>(0, (float)m_rtt.getWidth(), 0, (float)m_rtt.getHeight(), -1, 1);
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const auto& b = m_brush;
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m_stroke.m_filter_points = false;
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m_stroke.m_max_size = m_size.y / 800.f * App::I.zoom;
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m_stroke.m_camera.fov = Canvas::I->m_cam_fov;
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m_stroke.m_camera.rot = Canvas::I->m_cam_rot;
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