Own runtime threads and thin platform/canvas seams
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@@ -18,6 +18,24 @@ agent or engineer to remove them without reconstructing context from chat.
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## Reductions
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- 2026-06-16: `DEBT-0036` was narrowed again. `NodeCanvas` non-`draw_merged`
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per-layer/per-plane retained draw execution now routes through
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`execute_legacy_canvas_draw_merge_layer_plane(...)` in
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`src/legacy_canvas_draw_merge_services.h` instead of keeping the erase,
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temporary paint/composite, regular texture, and optional blend path fully
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inline in `NodeCanvas::draw()`; retained layer traversal and broader canvas
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renderer orchestration remain.
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- 2026-06-16: `DEBT-0003` was narrowed again. `AppRuntime` now owns its
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render/UI worker threads as `std::jthread` with explicit stop requests in
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`src/app_runtime.cpp` and `src/app_runtime.h` instead of raw `std::thread`
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ownership; retained app task call sites, singleton composition, and broader
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runtime/platform coupling remain.
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- 2026-06-16: `DEBT-0017`/`DEBT-0053` were narrowed again. iOS virtual-keyboard
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visibility and prepared-file save handoff now route through explicit Apple
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bridge callbacks in `src/platform_apple/apple_platform_services.*` consumed
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by `src/platform_legacy/legacy_platform_services.cpp` instead of direct
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`App::I` calls in those legacy platform methods; the retained Apple fallback
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adapter and broader platform singleton reach remain.
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- 2026-06-16: `DEBT-0036` was narrowed again. `NodeCanvas` smoothing-mask
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overlay draw, smoothing-mask face pass, grid keepalive draw, heightmap draw,
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and current-mode draw now route through
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@@ -97,21 +97,25 @@ Current architecture mismatches that must be treated as real blockers:
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- `src/platform_apple/apple_platform_services.cpp` no longer reaches `App::I`
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directly, and Linux FPS title reporting now uses an injected callback, but
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retained Apple bridging in `platform_legacy` and other platform/app coupling
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remain.
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remain, even though iOS keyboard visibility and prepared-file save handoff
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now also route through explicit Apple bridge callbacks.
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- `src/platform_legacy/legacy_platform_services.*` is still part of the live
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app shell.
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- `pp_panopainter_ui` still depends on `pp_legacy_app`.
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- `Canvas`, `NodeCanvas`, and `NodeStrokePreview` still own too much live
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OpenGL execution around the renderer boundary, even though `NodeCanvas`
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display resolve, cache-to-screen composite, and post-draw mask/grid/current-
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mode sequencing now route through retained draw-merge helpers.
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display resolve, cache-to-screen composite, post-draw mask/grid/current-mode
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sequencing, and per-layer/per-plane retained draw execution now route
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through retained draw-merge helpers.
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- `app_layout.cpp` and `app_dialogs.cpp` are still mixed shell/controller files
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rather than thin composition/binding surfaces.
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- `App`, `Canvas`, `Node`, retained workers, and platform entrypoints still use
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global singleton reach, raw observer pointers, retained static worker
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ownership in several app families, and ad hoc mutex/condition-variable
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ownership, even though most previously detached or raw app-facing worker
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launches now use owned `std::jthread` or service-owned worker queues.
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launches now use owned `std::jthread` or service-owned worker queues and
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`AppRuntime` now owns render/UI workers with explicit `std::jthread`
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shutdown semantics.
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- Modern C++23 usage exists in extracted components, especially `std::span`,
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explicit result/status objects, and a few concepts, but the live app still
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does not consistently express ownership, thread affinity, or renderer
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@@ -137,6 +137,10 @@ Current slice:
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draw, heightmap draw, and current-mode draw now also route through
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`execute_legacy_canvas_draw_merge_post_draw(...)`, but broader canvas draw
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orchestration is still inline.
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- `NodeCanvas` non-`draw_merged` per-layer/per-plane retained draw execution
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now also routes through `execute_legacy_canvas_draw_merge_layer_plane(...)`,
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but the node still owns substantial live layer traversal and renderer state
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orchestration.
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Write scope:
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- `src/node_stroke_preview.cpp`
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@@ -313,13 +317,21 @@ Mini-model packet:
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#### ARC-APP-004 - Move Render/UI Queues Into An Owned App Runtime Service
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Status: Ready
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Status: In Progress
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Why now:
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`App` still owns static render/UI queues, mutexes, condition variables, and
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thread ids. That makes thread safety hard to reason about and keeps platform
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entrypoints coupled to the singleton.
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Current slice:
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- render/UI queues, mutexes, condition variables, and thread identity already
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live in `AppRuntime`
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- `AppRuntime` render/UI worker ownership now also uses `std::jthread` plus
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explicit stop requests instead of raw `std::thread`
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- retained `App` composition, task call sites, and platform/runtime entrypoint
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coupling are still not fully reduced behind the runtime contract
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Write scope:
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- `src/app.h`
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- `src/app.cpp`
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@@ -570,6 +582,9 @@ Current slice:
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- `LegacyPlatformServices::prepare_storage_paths()` now routes Apple path
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preparation through a narrow local helper instead of reading `App::I`
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directly in that method body
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- iOS virtual-keyboard visibility and prepared-file save handoff now also route
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through explicit Apple bridge callbacks instead of direct `App::I` calls in
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`LegacyPlatformServices`
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- retained Apple callback injection and broader `platform_legacy` singleton
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reach are still open
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