Move extension query mapping to renderer gl

This commit is contained in:
2026-06-02 07:33:40 +02:00
parent 217450e161
commit 6fc8b9e5d2
6 changed files with 37 additions and 4 deletions

View File

@@ -160,7 +160,8 @@ Known local toolchain state:
render-target RGBA8 format tokens are cataloged and tested here too, including
the legacy convert command and resize path. App clear color-buffer masks,
default framebuffer binding, scissor state, and sampler filter/wrap tokens
also consume the backend mapping.
also consume the backend mapping. OpenGL extension enumeration query tokens
used before runtime capability detection are cataloged here.
- `windows-msvc-vcpkg-headless` validates manifest install/configure/build/test
for the current headless component matrix; see DEBT-0007 for remaining app
and platform triplet migration.

View File

@@ -425,7 +425,8 @@ and UI render-target RGBA8 format tokens are now also cataloged and tested in
`pp_renderer_gl`; the legacy convert command and resize path consume the same
backend-owned mapping. App clear color-buffer masks, default framebuffer
binding, scissor state, and sampler filter/wrap tokens now share that backend
mapping too. The existing renderer classes are not yet fully
mapping too. OpenGL extension enumeration query tokens used before runtime
capability detection also live in `pp_renderer_gl`. The existing renderer classes are not yet fully
behind the renderer interfaces.
Implementation tasks: