Move extension query mapping to renderer gl

This commit is contained in:
2026-06-02 07:33:40 +02:00
parent 217450e161
commit 6fc8b9e5d2
6 changed files with 37 additions and 4 deletions

View File

@@ -4,6 +4,20 @@
#include "renderer_gl/opengl_capabilities.h"
#include "shader.h"
namespace {
[[nodiscard]] GLenum extension_count_query() noexcept
{
return static_cast<GLenum>(pp::renderer::gl::extension_count_query());
}
[[nodiscard]] GLenum extension_string_name() noexcept
{
return static_cast<GLenum>(pp::renderer::gl::extension_string_name());
}
}
void App::initShaders()
{
#ifdef _DEBUG
@@ -13,14 +27,14 @@ void App::initShaders()
render_task([] {
GLint n_exts;
glGetIntegerv(GL_NUM_EXTENSIONS, &n_exts);
glGetIntegerv(extension_count_query(), &n_exts);
std::vector<std::string> extension_storage;
std::vector<std::string_view> extension_views;
extension_storage.reserve(n_exts);
extension_views.reserve(n_exts);
for (int i = 0; i < n_exts; i++)
{
extension_storage.emplace_back((const char*)glGetStringi(GL_EXTENSIONS, i));
extension_storage.emplace_back((const char*)glGetStringi(extension_string_name(), i));
extension_views.push_back(extension_storage.back());
LOG("EXT: %s", extension_storage.back().c_str());
}