rename engine to src
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161
src/app_cloud.cpp
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161
src/app_cloud.cpp
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#include "pch.h"
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#include "app.h"
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#include "util.h"
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#include "node_progress_bar.h"
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#include "node_dialog_cloud.h"
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using namespace ui;
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void App::cloud_upload()
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{
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if (!canvas)
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return;
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if (ui::Canvas::I->m_newdoc)
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{
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auto msgbox = new NodeMessageBox();
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msgbox->m_manager = &layout;
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msgbox->init();
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msgbox->m_title->set_text("Warning");
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msgbox->m_message->set_text("This document needs to be saved before upload.");
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layout[main_id]->add_child(msgbox);
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layout[main_id]->update();
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}
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else
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{
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std::thread([this] {
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std::string path = data_path + "/" + doc_name + ".pano";
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if (ui::Canvas::I->m_unsaved)
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{
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Canvas::I->project_save_thread(path);
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}
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async_start();
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auto pb = show_progress("Uploading");
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async_redraw();
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async_end();
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upload(path, doc_name + ".pano", [this,pb](float p){
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async_start();
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pb->m_progress->SetWidthP(p * 100.f);
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async_redraw();
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async_end();
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});
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async_start();
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pb->destroy();
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auto msgbox = new NodeMessageBox();
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msgbox->m_manager = &layout;
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msgbox->init();
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msgbox->m_title->set_text("Success");
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msgbox->m_message->set_text("This document has been succesfully uploaded.");
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layout[main_id]->add_child(msgbox);
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layout[main_id]->update();
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async_redraw();
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async_end();
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}).detach();
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}
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}
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void App::cloud_upload_all()
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{
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std::thread([this] {
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auto names = Asset::list_files(data_path, false, ".*\\.pano");
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gl_state gl;
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std::shared_ptr<NodeProgressBar> pb;
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if (layout.m_loaded)
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{
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async_start();
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pb = show_progress("Export Pano Image");
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async_redraw();
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async_end();
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}
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int progress = 0;
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int total = names.size();
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for (const auto& n : names)
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{
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std::string path = data_path + "/" + n;
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upload(path);
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progress++;
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float p = (float)progress / total * 100.f;
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LOG("progress: %f", p);
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if (layout.m_loaded)
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{
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async_start();
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pb->m_progress->SetWidthP(p);
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gl.save();
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async_redraw();
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gl.restore();
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async_end();
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}
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}
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if (layout.m_loaded)
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{
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async_start();
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pb->destroy();
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async_redraw();
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async_end();
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}
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}).detach();
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}
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void App::cloud_browse()
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{
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if (!canvas)
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return;
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// load thumbnail test
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auto dialog = std::make_shared<NodeDialogCloud>();
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dialog->m_manager = &layout;
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dialog->data_path = data_path;
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dialog->init();
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dialog->create();
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dialog->loaded();
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layout[main_id]->add_child(dialog);
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layout[main_id]->update();
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dialog->btn_ok->on_click = [this, dialog](Node*)
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{
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dialog->destroy();
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std::thread([this, dialog] {
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async_start();
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auto* m = layout[main_id]->add_child<NodeMessageBox>();
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m->m_title->set_text("Downloading");
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m->m_message->set_text("Download in progress");
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async_redraw();
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async_end();
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download(dialog->selected_file, [this,m](float p){
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static char progress[256];
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sprintf(progress, "Download in progress %.2f%%", p * 100.f);
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async_start();
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m->m_message->set_text(progress);
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async_redraw();
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async_end();
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});
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async_start();
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canvas->reset_camera();
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layers->clear();
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async_end();
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canvas->m_canvas->project_open_thread(dialog->selected_path);
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async_start();
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doc_name = dialog->selected_name;
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title_update();
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for (auto& i : canvas->m_canvas->m_order)
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layers->add_layer(canvas->m_canvas->m_layers[i].m_name.c_str());
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ActionManager::clear();
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m->destroy();
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async_redraw();
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async_end();
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}).detach();
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};
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}
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