rename engine to src
This commit is contained in:
381
src/app_dialogs.cpp
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381
src/app_dialogs.cpp
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#include "pch.h"
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#include "app.h"
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#include "node_dialog_open.h"
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#include "node_dialog_browse.h"
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#include "node_dialog_cloud.h"
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std::shared_ptr<NodeProgressBar> App::show_progress(const std::string& title)
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{
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auto pb = std::make_shared<NodeProgressBar>();
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pb->m_manager = &layout;
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pb->init();
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pb->create();
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pb->loaded();
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pb->m_progress->SetWidthP(0);
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pb->m_title->set_text(title.c_str());
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layout[main_id]->add_child(pb);
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return pb;
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}
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void App::dialog_newdoc()
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{
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auto show_dialog = [this] {
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async_start();
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auto dialog = std::make_shared<NodeDialogNewDoc>();
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dialog->m_manager = &layout;
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dialog->init();
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dialog->create();
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dialog->loaded();
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dialog->input->set_text("name");
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layout[main_id]->add_child(dialog);
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layout[main_id]->update();
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App::I.showKeyboard();
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dialog->btn_ok->on_click = [this, dialog](Node*)
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{
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std::string name = dialog->input->m_string;
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std::string path = data_path + "/" + name + ".pano";
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auto action = [this, dialog, name] {
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std::array<int, 4> resolutions{ 512, 1024, 1536, 2048 };
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int res = resolutions[dialog->m_resolution->m_current_index];
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doc_name = name;
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layers->clear();
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canvas->m_canvas->m_layers.clear();
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canvas->m_canvas->m_order.clear();
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canvas->m_canvas->resize(res, res);
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canvas->reset_camera();
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ActionManager::clear();
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canvas->m_canvas->layer_add("Default");
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layers->add_layer("Default");
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title_update();
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dialog->destroy();
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App::I.hideKeyboard();
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};
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if (Asset::exist(path, false))
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{
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// ask confirm is file already exist
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auto msgbox = new NodeMessageBox();
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msgbox->m_manager = &layout;
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msgbox->init();
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msgbox->m_title->set_text("Warning");
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msgbox->m_message->set_text("A document with this name already exists, continue?");
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msgbox->btn_ok->on_click = [this, msgbox, action](Node*) {
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action();
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msgbox->destroy();
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};
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layout[main_id]->add_child(msgbox);
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}
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else
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{
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action();
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}
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};
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dialog->btn_cancel->on_click = [this, dialog](Node*)
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{
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dialog->destroy();
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App::I.hideKeyboard();
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};
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async_end();
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};
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if (canvas)
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{
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if (ui::Canvas::I->m_unsaved)
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{
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auto m = layout[main_id]->add_child<NodeMessageBox>();
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m->m_title->set_text("Unsaved document");
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m->m_message->set_text("Would you like to save this document before closing?");
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m->btn_ok->m_text->set_text("Yes");
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m->btn_cancel->m_text->set_text("No");
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m->btn_ok->on_click = [this, m, show_dialog](Node*) {
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ui::Canvas::I->project_save([this, m, show_dialog] {
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show_dialog();
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});
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m->destroy();
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};
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m->btn_cancel->on_click = [this, m, show_dialog](Node*) {
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show_dialog();
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m->destroy();
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};
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}
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else
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{
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show_dialog();
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}
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}
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}
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void App::dialog_open()
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{
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auto show_dialog = [this] {
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async_start();
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// load thumbnail test
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auto dialog = std::make_shared<NodeDialogOpen>();
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dialog->m_manager = &layout;
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dialog->data_path = data_path;
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dialog->init();
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dialog->create();
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dialog->loaded();
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layout[main_id]->add_child(dialog);
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layout[main_id]->update();
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dialog->btn_ok->on_click = [this, dialog](Node*)
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{
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canvas->reset_camera();
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layers->clear();
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doc_name = dialog->selected_name;
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canvas->m_canvas->project_open(dialog->selected_path, [this] {
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// on complete
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async_start();
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title_update();
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for (auto& i : canvas->m_canvas->m_order)
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layers->add_layer(canvas->m_canvas->m_layers[i].m_name.c_str());
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async_end();
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});
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dialog->destroy();
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ActionManager::clear();
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};
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async_end();
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};
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if (canvas)
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{
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if (ui::Canvas::I->m_unsaved)
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{
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auto m = layout[main_id]->add_child<NodeMessageBox>();
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m->m_title->set_text("Unsaved document");
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m->m_message->set_text("Would you like to save this document before closing?");
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m->btn_ok->m_text->set_text("Yes");
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m->btn_cancel->m_text->set_text("No");
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m->btn_ok->on_click = [this,m,show_dialog](Node*){
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ui::Canvas::I->project_save([this,m,show_dialog] {
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show_dialog();
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});
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m->destroy();
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};
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m->btn_cancel->on_click = [this,m,show_dialog](Node*) {
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show_dialog();
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m->destroy();
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};
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}
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else
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{
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show_dialog();
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}
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}
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}
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void App::dialog_browse()
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{
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auto show_dialog = [this] {
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async_start();
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// load thumbnail test
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auto dialog = std::make_shared<NodeDialogBrowse>();
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dialog->m_manager = &layout;
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dialog->data_path = data_path;
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dialog->init();
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dialog->create();
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dialog->loaded();
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layout[main_id]->add_child(dialog);
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layout[main_id]->update();
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dialog->btn_ok->on_click = [this, dialog](Node*)
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{
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canvas->reset_camera();
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layers->clear();
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doc_name = dialog->selected_name;
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canvas->m_canvas->project_open(dialog->selected_path, [this] {
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// on complete
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async_start();
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title_update();
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for (auto& i : canvas->m_canvas->m_order)
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layers->add_layer(canvas->m_canvas->m_layers[i].m_name.c_str());
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async_end();
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});
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dialog->destroy();
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ActionManager::clear();
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};
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async_end();
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};
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if (canvas)
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{
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if (ui::Canvas::I->m_unsaved)
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{
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auto m = layout[main_id]->add_child<NodeMessageBox>();
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m->m_title->set_text("Unsaved document");
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m->m_message->set_text("Would you like to save this document before closing?");
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m->btn_ok->m_text->set_text("Yes");
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m->btn_cancel->m_text->set_text("No");
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m->btn_ok->on_click = [this, m, show_dialog](Node*) {
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ui::Canvas::I->project_save([this, m, show_dialog] {
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show_dialog();
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});
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m->destroy();
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};
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m->btn_cancel->on_click = [this, m, show_dialog](Node*) {
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show_dialog();
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m->destroy();
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};
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}
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else
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{
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show_dialog();
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}
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}
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}
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void App::dialog_save_ver()
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{
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int current = 0;
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std::string next = doc_name + ".01";
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std::string base = doc_name;
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std::regex r(R"((.*)\.(\w{2})$)");
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std::smatch m;
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if (std::regex_search(doc_name, m, r))
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{
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base = m[1].str();
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current = atoi(m[2].str().c_str());
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}
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for (int i = current + 1; i < 99; i++)
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{
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static char tmp_name[256];
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sprintf(tmp_name, "%s.%02d", base.c_str(), i);
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next = tmp_name;
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if (Asset::exist(data_path + "/" + next + ".pano", false))
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continue;
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break;
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}
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doc_name = next;
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title_update();
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canvas->m_canvas->project_save(data_path + "/" + next + ".pano");
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}
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void App::dialog_save()
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{
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if (canvas)
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{
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auto dialog = std::make_shared<NodeDialogSave>();
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dialog->m_manager = &layout;
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dialog->init();
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dialog->create();
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dialog->loaded();
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dialog->input->set_text(doc_name);
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App::I.showKeyboard();
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dialog->btn_ok->on_click = [this, dialog](Node*)
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{
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std::string name = dialog->input->m_string;
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std::string path = data_path + "/" + name + ".pano";
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if (name.empty())
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{
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auto msgbox = new NodeMessageBox();
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msgbox->m_manager = &layout;
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msgbox->init();
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msgbox->m_title->set_text("Warning");
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msgbox->m_message->set_text("You need to specify a name to file.");
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layout[main_id]->add_child(msgbox);
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return;
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}
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auto action = [this, dialog, name, path] {
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doc_name = name;
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title_update();
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canvas->m_canvas->project_save(path);
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dialog->destroy();
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App::I.hideKeyboard();
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};
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if (Asset::exist(path, false))
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{
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// ask confirm is file already exist
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auto msgbox = new NodeMessageBox();
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msgbox->m_manager = &layout;
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msgbox->init();
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msgbox->m_title->set_text("Warning");
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msgbox->m_message->set_text(("Are you sure you want to overwrite " + name + "?").c_str());
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msgbox->btn_ok->on_click = [this, msgbox, action](Node*) {
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action();
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msgbox->destroy();
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};
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layout[main_id]->add_child(msgbox);
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}
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else
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{
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action();
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}
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};
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dialog->btn_cancel->on_click = [this, dialog](Node*)
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{
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dialog->destroy();
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App::I.hideKeyboard();
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};
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layout[main_id]->add_child(dialog);
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layout[main_id]->update();
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}
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}
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void App::dialog_export()
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{
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if (canvas)
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{
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canvas->m_canvas->export_equirectangular(data_path + "/" + doc_name + ".jpg");
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}
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}
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void App::dialog_export_cubes()
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{
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if (canvas)
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{
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canvas->m_canvas->export_cubes(data_path + "/" + doc_name);
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}
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}
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void App::dialog_layer_rename()
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{
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auto dialog = std::make_shared<NodeDialogLayerRename>();
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dialog->m_manager = &layout;
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dialog->data_path = data_path;
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dialog->init();
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dialog->create();
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dialog->loaded();
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dialog->input->set_text(layers->m_current_layer->m_label_text);
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App::I.showKeyboard();
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layout[main_id]->add_child(dialog);
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layout[main_id]->update();
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dialog->btn_ok->on_click = [this,dialog](Node*)
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{
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layers->m_current_layer->set_name(dialog->get_name().c_str());
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canvas->m_canvas->m_layers[canvas->m_canvas->m_current_layer_idx].m_name = dialog->get_name();
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dialog->destroy();
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App::I.hideKeyboard();
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};
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dialog->btn_cancel->on_click = [this, dialog](Node*)
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{
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dialog->destroy();
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App::I.hideKeyboard();
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};
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popup->mouse_release();
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popup->destroy();
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}
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