rename engine to src
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37
src/layout.h
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37
src/layout.h
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#pragma once
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#include "shape.h"
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#include "util.h"
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#include "shader.h"
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#include "font.h"
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#include "asset.h"
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#include "rtt.h"
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#include "bezier.h"
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#include "canvas.h"
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#include "event.h"
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#include <tinyxml2.h>
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#include <yoga/Yoga.h>
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class LayoutManager
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{
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std::map<uint16_t, std::unique_ptr<class Node>> m_layouts;
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std::string m_path;
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struct stat m_file_info { 0 };
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public:
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bool m_loaded = false;
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std::function<void()> on_loaded;
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bool load(const char* path);
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bool reload();
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class Node* operator[](uint16_t id)
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{
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auto i = m_layouts.find(id);
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return i == m_layouts.end() ? nullptr : i->second.get();
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}
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class Node* get(uint16_t id)
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{
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auto i = m_layouts.find(id);
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return i == m_layouts.end() ? nullptr : i->second.get();
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}
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void restore_context();
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void clear_context();
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//Node& operator[](const char* ids) { return m_layouts[const_hash(ids)]; }
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};
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