rename engine to src
This commit is contained in:
189
src/node_colorwheel.cpp
Normal file
189
src/node_colorwheel.cpp
Normal file
@@ -0,0 +1,189 @@
|
||||
#include "pch.h"
|
||||
#include "node_colorwheel.h"
|
||||
#include "shader.h"
|
||||
#include "log.h"
|
||||
|
||||
Node* NodeColorWheel::clone_instantiate() const
|
||||
{
|
||||
return new NodeColorWheel;
|
||||
}
|
||||
|
||||
void NodeColorWheel::clone_finalize(Node* dest) const
|
||||
{
|
||||
NodeColorWheel* n = (NodeColorWheel*)dest;
|
||||
n->init_controls();
|
||||
n->m_mouse_ignore = false;
|
||||
}
|
||||
|
||||
void NodeColorWheel::init()
|
||||
{
|
||||
m_mouse_ignore = false;
|
||||
//init_template("color-picker");
|
||||
init_controls();
|
||||
}
|
||||
|
||||
void NodeColorWheel::init_controls()
|
||||
{
|
||||
}
|
||||
|
||||
void NodeColorWheel::loaded()
|
||||
{
|
||||
m_circle.create<64>(.5, .4, ui::Circle::kUVMapping::Tube);
|
||||
m_cur_hue.create<16>(.05, 0.04);
|
||||
m_cur_quad.create<16>(.04, 0.03, ui::Circle::kUVMapping::Tube);
|
||||
|
||||
float quad_scale = glm::sin(glm::radians(45.f)) * 0.8f;
|
||||
m_quad.create<1>(quad_scale, quad_scale);
|
||||
|
||||
struct vertex_t { glm::vec4 pos; glm::vec2 uvs; glm::vec4 col; };
|
||||
std::vector<vertex_t> vertices;
|
||||
float l = 0.4;
|
||||
vertices.push_back({{glm::cos(4.f/3.f*glm::pi<float>())*l,glm::sin(4.f/3.f*glm::pi<float>())*l,0,1},{1,-1},{1,1,1,1}});
|
||||
vertices.push_back({{glm::cos(2.f/3.f*glm::pi<float>())*l,glm::sin(2.f/3.f*glm::pi<float>())*l,0,1},{0,0},{0,0,0,1}});
|
||||
vertices.push_back({{l,0,0,1},{1,1},{1,0,0,1}});
|
||||
|
||||
glGenBuffers(1, &buffers);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, buffers);
|
||||
glBufferData(GL_ARRAY_BUFFER, vertices.size()*sizeof(vertex_t), vertices.data(), GL_STATIC_DRAW);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||
|
||||
glGenVertexArrays(1, &arrays);
|
||||
glBindVertexArray(arrays);
|
||||
glEnableVertexAttribArray(0);
|
||||
glEnableVertexAttribArray(1);
|
||||
glEnableVertexAttribArray(2);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, buffers);
|
||||
glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, sizeof(vertex_t), (GLvoid*)0);
|
||||
glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, sizeof(vertex_t), (GLvoid*)offsetof(vertex_t, uvs));
|
||||
glVertexAttribPointer(2, 4, GL_FLOAT, GL_FALSE, sizeof(vertex_t), (GLvoid*)offsetof(vertex_t, col));
|
||||
glBindVertexArray(0);
|
||||
}
|
||||
|
||||
void NodeColorWheel::draw()
|
||||
{
|
||||
using namespace ui;
|
||||
|
||||
glDisable(GL_BLEND);
|
||||
ShaderManager::use(kShader::ColorHue);
|
||||
ShaderManager::u_mat4(kShaderUniform::MVP, m_mvp * glm::eulerAngleZ(glm::radians(-90.f)));
|
||||
ShaderManager::u_int(kShaderUniform::Direction, 0); // set horizontal
|
||||
m_circle.draw_fill();
|
||||
|
||||
// ShaderManager::use(kShader::ColorTri);
|
||||
// ShaderManager::u_mat4(kShaderUniform::MVP, m_mvp);
|
||||
// ShaderManager::u_vec4(kShaderUniform::Col, glm::vec4(m_hsv, 0.f));
|
||||
// GLenum type = GL_TRIANGLES;
|
||||
// glBindVertexArray(arrays);
|
||||
// glDrawArrays(type, 0, 3);
|
||||
// glBindVertexArray(0);
|
||||
|
||||
ShaderManager::use(kShader::Color);
|
||||
ShaderManager::u_mat4(kShaderUniform::MVP, m_mvp * glm::eulerAngleZ(glm::radians(-360.f * m_hsv.x)) * glm::translate(glm::vec3(.45f,0.f,0.f)));
|
||||
ShaderManager::u_vec4(kShaderUniform::Col, {convert_hsv2rgb({glm::fract(m_hsv.x + 0.5f), 1.f, 1.f}), 1.f});
|
||||
m_cur_hue.draw_stroke();
|
||||
|
||||
ShaderManager::use(kShader::ColorQuad);
|
||||
ShaderManager::u_mat4(kShaderUniform::MVP, m_mvp);
|
||||
ShaderManager::u_vec4(kShaderUniform::Col, glm::vec4(m_hsv, 0.f));
|
||||
m_quad.draw_fill();
|
||||
|
||||
float quad_scale = glm::sin(glm::radians(45.f)) * 0.8f;
|
||||
glm::vec3 pos = glm::vec3(glm::vec2(m_hsv.y, 1.f - m_hsv.z) - 0.5f, 0);
|
||||
ShaderManager::use(kShader::Color);
|
||||
ShaderManager::u_mat4(kShaderUniform::MVP, m_mvp * glm::translate(pos * quad_scale));
|
||||
ShaderManager::u_vec4(kShaderUniform::Col, {convert_hsv2rgb({glm::fract(m_hsv.x + 0.5f), 1.f, 1.f}), 1.f});
|
||||
m_cur_quad.draw_fill();
|
||||
}
|
||||
|
||||
glm::vec4 NodeColorWheel::get_quad_rect() const
|
||||
{
|
||||
float quad_scale = glm::sin(glm::radians(45.f)) * 0.8f;
|
||||
glm::vec2 size = m_size * quad_scale;
|
||||
glm::vec2 pos = (m_size - size) * 0.5f;
|
||||
return glm::vec4(pos, size);
|
||||
}
|
||||
|
||||
bool NodeColorWheel::inside_quad(glm::vec2 pos, glm::vec2& out_coord) const
|
||||
{
|
||||
auto r = get_quad_rect();
|
||||
out_coord = (pos - xy(r)) / zw(r);
|
||||
return point_in_rect(pos, r);
|
||||
}
|
||||
|
||||
void NodeColorWheel::handle_color_change()
|
||||
{
|
||||
if (on_value_changed)
|
||||
on_value_changed(this, m_hsv);
|
||||
}
|
||||
|
||||
kEventResult NodeColorWheel::handle_event(Event* e)
|
||||
{
|
||||
Node::handle_event(e);
|
||||
auto* me = static_cast<MouseEvent*>(e);
|
||||
switch (e->m_type)
|
||||
{
|
||||
case kEventType::MouseDownL:
|
||||
{
|
||||
m_old_value = m_hsv;
|
||||
dragging = true;
|
||||
mouse_capture();
|
||||
|
||||
auto pos = (me->m_pos - m_pos - GetSize() * 0.5f) / GetSize();
|
||||
float l = glm::length(pos);
|
||||
|
||||
glm::vec2 quad_pos(0);
|
||||
if (inside_quad(me->m_pos - m_pos, quad_pos))
|
||||
{
|
||||
mode = 2;
|
||||
m_hsv.y = glm::clamp(quad_pos.x, 0.f, 1.f);
|
||||
m_hsv.z = 1.f - glm::clamp(quad_pos.y, 0.f, 1.f);
|
||||
handle_color_change();
|
||||
}
|
||||
else if (l >= 0.4f && l <= 0.5f)
|
||||
{
|
||||
mode = 1;
|
||||
auto pos = glm::normalize(me->m_pos - m_pos - GetSize() * 0.5f);
|
||||
m_hsv.x = (glm::atan(pos.y, -pos.x) + glm::pi<float>()) / glm::two_pi<float>();
|
||||
handle_color_change();
|
||||
}
|
||||
else
|
||||
{
|
||||
mode = 0;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case kEventType::MouseUpL:
|
||||
mouse_release();
|
||||
dragging = false;
|
||||
break;
|
||||
case kEventType::MouseMove:
|
||||
if (dragging)
|
||||
{
|
||||
if (mode == 1)
|
||||
{
|
||||
auto pos = glm::normalize(me->m_pos - m_pos - GetSize() * 0.5f);
|
||||
m_hsv.x = (glm::atan(pos.y, -pos.x) + glm::pi<float>()) / glm::two_pi<float>();
|
||||
handle_color_change();
|
||||
}
|
||||
else if (mode == 2)
|
||||
{
|
||||
glm::vec2 quad_pos(0);
|
||||
inside_quad(me->m_pos - m_pos, quad_pos);
|
||||
m_hsv.y = glm::clamp(quad_pos.x, 0.f, 1.f);
|
||||
m_hsv.z = 1.f - glm::clamp(quad_pos.y, 0.f, 1.f);
|
||||
handle_color_change();
|
||||
}
|
||||
}
|
||||
break;
|
||||
case kEventType::MouseCancel:
|
||||
mouse_release();
|
||||
dragging = false;
|
||||
m_hsv = m_old_value;
|
||||
handle_color_change();
|
||||
break;
|
||||
default:
|
||||
return kEventResult::Available;
|
||||
break;
|
||||
}
|
||||
return kEventResult::Consumed;
|
||||
}
|
||||
Reference in New Issue
Block a user