rename engine to src

This commit is contained in:
2018-09-16 14:21:58 +02:00
parent eccb34724e
commit 71de44a7c1
120 changed files with 282 additions and 282 deletions

35
src/node_panel_grid.h Normal file
View File

@@ -0,0 +1,35 @@
#pragma once
#include "node.h"
#include "node_stroke_preview.h"
#include "node_slider.h"
#include "brush.h"
#include "node_checkbox.h"
#include "node_combobox.h"
#include "node_image_texture.h"
#include "node_button.h"
#include "shape.h"
#include "image.h"
class NodePanelGrid : public Node
{
public:
NodeSliderH* m_groud_opacity;
NodeSliderH* m_groud_scale;
NodeSliderH* m_groud_value;
NodeSliderH* m_groud_height;
NodeSliderH* m_box_opacity;
NodeSliderH* m_box_width;
NodeSliderH* m_box_height;
NodeSliderH* m_box_depth;
NodeImageTexture* m_hm_preview;
NodeButton* m_hm_load;
NodeSliderH* m_hm_offset;
NodeSliderH* m_hm_height;
ui::HeightmapPlane m_hm_plane;
ui::Image m_hm_image;
virtual Node* clone_instantiate() const override;
virtual void clone_finalize(Node* dest) const override;
virtual void init() override;
void init_controls();
};