rename engine to src
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35
src/node_panel_grid.h
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35
src/node_panel_grid.h
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#pragma once
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#include "node.h"
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#include "node_stroke_preview.h"
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#include "node_slider.h"
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#include "brush.h"
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#include "node_checkbox.h"
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#include "node_combobox.h"
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#include "node_image_texture.h"
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#include "node_button.h"
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#include "shape.h"
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#include "image.h"
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class NodePanelGrid : public Node
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{
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public:
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NodeSliderH* m_groud_opacity;
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NodeSliderH* m_groud_scale;
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NodeSliderH* m_groud_value;
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NodeSliderH* m_groud_height;
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NodeSliderH* m_box_opacity;
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NodeSliderH* m_box_width;
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NodeSliderH* m_box_height;
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NodeSliderH* m_box_depth;
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NodeImageTexture* m_hm_preview;
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NodeButton* m_hm_load;
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NodeSliderH* m_hm_offset;
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NodeSliderH* m_hm_height;
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ui::HeightmapPlane m_hm_plane;
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ui::Image m_hm_image;
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virtual Node* clone_instantiate() const override;
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virtual void clone_finalize(Node* dest) const override;
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virtual void init() override;
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void init_controls();
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};
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