rename engine to src
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40
src/node_slider.h
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40
src/node_slider.h
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#pragma once
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#include "node_border.h"
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class NodeSliderH : public NodeBorder
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{
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bool dragging = false;
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public:
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glm::vec2 m_mask{ 1, 0 };
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glm::vec2 m_value{0};
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glm::vec2 m_old_value;
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std::function<void(Node* target, float value)> on_value_changed;
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virtual Node* clone_instantiate() const override;
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virtual void clone_copy(Node* dest) const override;
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virtual void init() override;
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virtual void draw() override;
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void set_value(float value);
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float get_value();
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virtual void parse_attributes(kAttribute ka, const tinyxml2::XMLAttribute* attr) override;
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virtual kEventResult handle_event(Event* e) override;
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};
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class NodeSliderV : public NodeSliderH
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{
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public:
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virtual Node* clone_instantiate() const override { return new NodeSliderV(); }
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NodeSliderV() { m_mask = { 0, 1 }; }
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};
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class NodeSliderHue : public NodeSliderV
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{
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public:
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glm::vec4 m_color;
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std::function<void(Node* target, glm::vec4 color)> on_hue_changed;
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virtual Node* clone_instantiate() const override;
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virtual void clone_finalize(Node* dest) const override;
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virtual void init() override;
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void init_controls();
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glm::vec4 get_hue();
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virtual void draw() override;
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};
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