rename engine to src

This commit is contained in:
2018-09-16 14:21:58 +02:00
parent eccb34724e
commit 71de44a7c1
120 changed files with 282 additions and 282 deletions

27
src/node_stroke_preview.h Normal file
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#pragma once
#include "node_border.h"
#include "rtt.h"
#include "brush.h"
#include "texture.h"
class NodeStrokePreview : public NodeBorder
{
RTT m_rtt;
Sampler m_sampler;
Sampler m_sampler_brush;
ui::BrushMesh m_mesh;
public:
ui::Brush m_brush;
ui::Stroke m_stroke;
std::vector<glm::vec2> m_bez_points;
virtual Node* clone_instantiate() const override;
virtual void clone_copy(Node* dest) const override;
virtual void clone_children(Node* dest) const override;
virtual void clone_finalize(Node* dest) const override;
void init_controls();
virtual void restore_context() override;
virtual void clear_context() override;
void draw_stroke();
virtual void draw() override;
virtual void handle_resize(glm::vec2 old_size, glm::vec2 new_size) override;
};