rename engine to src
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23
src/node_viewport.h
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23
src/node_viewport.h
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#pragma once
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#include "node.h"
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#include "shape.h"
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#include "texture.h"
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#include "event.h"
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class NodeViewport : public Node
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{
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public:
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std::unique_ptr<ui::Plane> m_faces;
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std::unique_ptr<Sampler> m_sampler;
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uint16_t m_tex_id;
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glm::vec2 drag_start;
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glm::vec2 drag_end;
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bool dragging = false;
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float angle = 0.0f;
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float angle_old;
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virtual void draw() override;
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virtual Node* clone_instantiate() const override;
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virtual void create() override;
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virtual kEventResult handle_event(Event* e) override;
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};
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