rename engine to src
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34
src/rtt.h
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34
src/rtt.h
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#pragma once
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class RTT
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{
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bool bound = false;
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GLint oldRFboID = 0;
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GLint oldDFboID = 0;
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GLuint fboID = 0;
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GLuint rboID = 0;
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GLuint texID = 0;
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int w = 0;
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int h = 0;
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public:
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RTT();
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~RTT();
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void destroy();
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bool create(int width, int height, int tex = -1, GLint internal_format = GL_RGBA8);
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bool recreate() { return create(w, h); }
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void clear(glm::vec4 color = glm::vec4(0));
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void readTextureData(uint8_t* buffer);
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uint8_t* createBuffer();
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void bindFramebuffer();
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void unbindFramebuffer();
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void bindTexture();
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void unbindTexture();
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GLuint getTextureID() { return texID; }
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int getWidth() { return w; }
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int getHeight() { return h; }
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int bytes() { return w * h * 4; }
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int stride() { return w * 4; }
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GLuint getFBO() { return fboID; }
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};
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