fix debug build with vs2017
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@@ -13,10 +13,10 @@ namespace ui {
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class Shape
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{
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protected:
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GLuint buffers[2]{ 0 };
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GLuint arrays[2]{ 0 };
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GLuint count[2]{ 0 };
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GLvoid* ioff[2]{ 0 };
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GLuint buffers[2]{ 0, 0 };
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GLuint arrays[2]{ 0, 0 };
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GLuint count[2]{ 0, 0 };
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GLvoid* ioff[2]{ 0, 0 };
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bool use_idx = true;
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public:
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struct vertex_t { glm::vec4 pos; glm::vec2 uvs; };
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