fix debug build with vs2017

This commit is contained in:
2018-02-10 18:53:56 +01:00
parent 0d7217af7b
commit 72603d5df8
16 changed files with 176 additions and 115 deletions

View File

@@ -3,11 +3,11 @@
class Texture2D
{
GLuint m_tex;
int m_width;
int m_height;
GLint m_format;
GLint m_iformat;
GLuint m_tex = 0;
int m_width = 0;
int m_height = 0;
GLint m_format = 0;
GLint m_iformat = 0;
public:
bool create(int width, int height, GLint internal_format = GL_RGBA8, GLint format = GL_RGBA, const uint8_t* data = nullptr);
bool create(const ui::Image& img);
@@ -25,8 +25,8 @@ public:
class Sampler
{
GLuint id;
GLint current_unit;
GLuint id = 0;
GLint current_unit = 0;
public:
bool create(GLint filter = GL_LINEAR, GLint wrap = GL_CLAMP_TO_EDGE);
void set(GLint filter = GL_LINEAR, GLint wrap = GL_CLAMP_TO_EDGE);