Move canvas layer pixel mapping to renderer gl

This commit is contained in:
2026-06-02 08:36:43 +02:00
parent b7c087617b
commit 7280678593
3 changed files with 27 additions and 15 deletions

View File

@@ -179,6 +179,9 @@ Known local toolchain state:
and blend-state tokens.
Simple UI text, text-input, border, scroll, and animation timeline draw
paths also consume backend-owned blend-state tokens.
Canvas layer cube/equirect generation, clear, restore, and snapshot paths
also consume backend-owned cube/2D texture targets, active texture units,
blend/clear state, and RGBA8 read/write pixel mapping.
- `windows-msvc-vcpkg-headless` validates manifest install/configure/build/test
for the current headless component matrix; see DEBT-0007 for remaining app
and platform triplet migration.

View File

@@ -446,6 +446,9 @@ array-buffer, static-upload, vertex-attribute, primitive-mode, and blend-state
tokens to `pp_renderer_gl`.
Simple UI text, text-input, border, scroll, and animation timeline draw paths
now also delegate blend-state tokens to `pp_renderer_gl`.
Canvas layer cube/equirect generation, clear, restore, and snapshot paths now
also delegate cube/2D texture targets, active texture units, blend/clear state,
and RGBA8 read/write pixel mapping to `pp_renderer_gl`.
The existing renderer classes are not yet fully
behind the renderer interfaces.