Move canvas layer pixel mapping to renderer gl
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@@ -179,6 +179,9 @@ Known local toolchain state:
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and blend-state tokens.
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Simple UI text, text-input, border, scroll, and animation timeline draw
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paths also consume backend-owned blend-state tokens.
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Canvas layer cube/equirect generation, clear, restore, and snapshot paths
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also consume backend-owned cube/2D texture targets, active texture units,
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blend/clear state, and RGBA8 read/write pixel mapping.
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- `windows-msvc-vcpkg-headless` validates manifest install/configure/build/test
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for the current headless component matrix; see DEBT-0007 for remaining app
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and platform triplet migration.
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@@ -446,6 +446,9 @@ array-buffer, static-upload, vertex-attribute, primitive-mode, and blend-state
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tokens to `pp_renderer_gl`.
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Simple UI text, text-input, border, scroll, and animation timeline draw paths
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now also delegate blend-state tokens to `pp_renderer_gl`.
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Canvas layer cube/equirect generation, clear, restore, and snapshot paths now
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also delegate cube/2D texture targets, active texture units, blend/clear state,
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and RGBA8 read/write pixel mapping to `pp_renderer_gl`.
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The existing renderer classes are not yet fully
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behind the renderer interfaces.
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