improve text input

This commit is contained in:
2019-09-17 13:57:37 +02:00
parent 882a516455
commit 72fa400651
14 changed files with 598 additions and 83 deletions

View File

@@ -1,22 +1,44 @@
#pragma once
#include "node_border.h"
#include "node_text.h"
#include "shape.h"
class NodeTextInput : public NodeBorder
{
public:
float timer = 0;
NodeText* m_text;
NodeBorder* m_cursor;
NodeBorder* m_border;
std::string m_string;
public:
enum class TextAlign
{
Begin,
Center,
End,
};
TextMesh m_text_mesh;
std::string m_text;
std::string m_font = "arial";
glm::vec4 m_color{ 1, 1, 1, 1 };
int m_font_size = 11;
kFont font_id;
bool m_multiline = false;
bool m_cursor_visible = false;
glm::vec2 m_off;
TextAlign m_text_align_v = TextAlign::Center;
TextAlign m_text_align_h = TextAlign::Begin;
std::function<void(NodeTextInput*target)> on_return;
virtual Node* clone_instantiate() const override;
virtual void clone_finalize(Node* dest) const override;
virtual void init() override;
virtual void clone_copy(Node* dest) const override;
virtual void on_tick(float dt) override;
virtual kEventResult handle_event(Event* e) override;
virtual void destroy() override;
void init_controls();
virtual void parse_attributes(kAttribute ka, const tinyxml2::XMLAttribute* attr) override;
virtual void draw() override;
virtual void create() override;
virtual void handle_resize(glm::vec2 old_size, glm::vec2 new_size, float zoom) override;
void set_text(const std::string& s);
void set_text_format(const char* fmt, ...);
void update_layout();
};