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@@ -1244,7 +1244,7 @@ void App::initLayout()
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if (auto t = x->find<NodeText>("ext-flt-text"))
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{
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int bits = ShaderManager::ext_texture_float ? 32 : 16;
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t->set_text_format("flt%d", bits);
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t->set_text_format("F%d", bits);
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}
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x->m_color = glm::vec4(0, 1, 0, 1);
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}
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