Move canvas stroke commit GL mappings to renderer gl

This commit is contained in:
2026-06-02 09:15:55 +02:00
parent 37a59c01ac
commit 737c29cca4
3 changed files with 40 additions and 27 deletions

View File

@@ -218,6 +218,9 @@ Known local toolchain state:
format/type, stroke mixer depth/scissor/blend state, saved viewport and
clear-state queries, active texture units, fallback 2D texture unbind
targets, and stroke background copy targets.
Canvas stroke commit also consumes backend-owned saved viewport/clear/blend
state, history readback format/type, active texture units, fallback 2D
texture unbind targets, and layer compositing copy targets.
- `windows-msvc-vcpkg-headless` validates manifest install/configure/build/test
for the current headless component matrix; see DEBT-0007 for remaining app
and platform triplet migration.

View File

@@ -762,6 +762,9 @@ Results:
and blend state, saved viewport/clear-state queries, active texture units,
fallback 2D texture unbinds, and stroke background copy targets through the
renderer GL backend mapping.
- Canvas stroke commit now routes saved viewport/clear/blend state, history
readbacks, active texture units, fallback 2D texture unbinds, and layer
compositing copy targets through the renderer GL backend mapping.
- Known remaining warnings: legacy project/vendor diagnostics, Visual Studio
vcpkg-manifest warning, `LNK4099` missing libyuv PDBs, and `LNK4098` runtime
library conflict from retained vendor binaries.