conditional os in UI xml, add system dialog file open on osx, check api format or error message when opening a document, per-char text wrap on NodeText, additional info on create doc dialog like working path

This commit is contained in:
2018-10-06 14:20:07 +02:00
parent 5baa807cce
commit 739784b0d1
23 changed files with 161 additions and 63 deletions

View File

@@ -8,21 +8,7 @@
#ifdef __APPLE__
#include "TargetConditionals.h"
#if TARGET_OS_IPHONE && TARGET_IPHONE_SIMULATOR
#define TARGET_OS_IOS 1
#define __IOS__ 1
#include <CoreFoundation/CoreFoundation.h>
#ifdef __OBJC__
#import <Foundation/Foundation.h>
#import <AVFoundation/AVFoundation.h>
#import <UIKit/UIKit.h>
#import <GLKit/GLKit.h>
#endif
#include <OpenGLES/ES3/gl.h>
#include <OpenGLES/ES3/glext.h>
#define SHADER_VERSION "#version 300 es\n"
#elif TARGET_OS_IPHONE
#define TARGET_OS_IOS 1
#if TARGET_OS_IOS
#define __IOS__ 1
#include <CoreFoundation/CoreFoundation.h>
#ifdef __OBJC__
@@ -34,8 +20,8 @@
#include <OpenGLES/ES3/gl.h>
#include <OpenGLES/ES3/glext.h>
#define SHADER_VERSION "#version 300 es\n"
#define PP_OS "ios"
#else
#define TARGET_OS_OSX 1
#define __OSX__ 1
#ifdef __OBJC__
#import <Foundation/Foundation.h>
@@ -44,6 +30,7 @@
#include <OpenGL/gl3.h>
#include <OpenGL/gl3ext.h>
#define SHADER_VERSION "#version 150\n"
#define PP_OS "osx"
#endif
#include <sys/stat.h>
@@ -51,6 +38,7 @@
#include <dirent.h>
#elif __ANDROID__
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include <GLES3/gl3.h>
@@ -61,8 +49,10 @@
#include <android_native_app_glue.h>
#define SHADER_VERSION "#version 300 es\n"
#define PP_OS "android"
#elif _WIN32
#define _USE_MATH_DEFINES
#define _CRT_SECURE_NO_WARNINGS
#define _SCL_SECURE_NO_WARNINGS
@@ -77,6 +67,7 @@
#include <shlwapi.h>
#define SHADER_VERSION "#version 150\n"
#define PP_OS "win"
#endif