Extract grid UI operation planning
This commit is contained in:
145
src/app_core/grid_ui.h
Normal file
145
src/app_core/grid_ui.h
Normal file
@@ -0,0 +1,145 @@
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#pragma once
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#include "foundation/result.h"
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#include <string>
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#include <string_view>
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#include <utility>
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namespace pp::app {
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enum class GridUiOperation {
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request_heightmap_pick,
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load_heightmap,
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clear_heightmap,
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reload_heightmap,
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render_lightmap,
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commit_heightmap,
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};
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struct GridUiPlan {
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GridUiOperation operation = GridUiOperation::request_heightmap_pick;
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std::string path;
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int texture_resolution = 0;
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int sample_count = 0;
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bool opens_picker = false;
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bool loads_heightmap = false;
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bool clears_heightmap = false;
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bool renders_lightmap = false;
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bool commits_heightmap = false;
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bool updates_preview = false;
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bool updates_ground_opacity = false;
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bool updates_shading_mode = false;
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bool shows_unsupported_message = false;
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bool shows_progress = false;
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bool mutates_grid_state = false;
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};
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[[nodiscard]] inline pp::foundation::Status validate_grid_texture_resolution(int texture_resolution) noexcept
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{
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if (texture_resolution <= 0 || texture_resolution > 16384) {
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return pp::foundation::Status::out_of_range("grid texture resolution must be within 1..16384");
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}
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return pp::foundation::Status::success();
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}
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[[nodiscard]] inline pp::foundation::Status validate_grid_lightmap_samples(int sample_count) noexcept
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{
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if (sample_count <= 0 || sample_count > 4096) {
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return pp::foundation::Status::out_of_range("grid lightmap samples must be within 1..4096");
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}
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return pp::foundation::Status::success();
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}
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[[nodiscard]] inline constexpr GridUiPlan plan_grid_heightmap_pick() noexcept
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{
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GridUiPlan plan;
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plan.operation = GridUiOperation::request_heightmap_pick;
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plan.opens_picker = true;
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return plan;
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}
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[[nodiscard]] inline pp::foundation::Result<GridUiPlan> plan_grid_heightmap_load(std::string_view path)
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{
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if (path.empty()) {
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return pp::foundation::Result<GridUiPlan>::failure(
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pp::foundation::Status::invalid_argument("heightmap path must not be empty"));
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}
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GridUiPlan plan;
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plan.operation = GridUiOperation::load_heightmap;
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plan.path = std::string(path);
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plan.loads_heightmap = true;
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plan.updates_preview = true;
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plan.updates_ground_opacity = true;
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plan.mutates_grid_state = true;
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return pp::foundation::Result<GridUiPlan>::success(std::move(plan));
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}
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[[nodiscard]] inline constexpr GridUiPlan plan_grid_heightmap_clear(bool has_heightmap) noexcept
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{
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GridUiPlan plan;
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plan.operation = GridUiOperation::clear_heightmap;
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plan.clears_heightmap = true;
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plan.updates_preview = has_heightmap;
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plan.mutates_grid_state = has_heightmap;
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return plan;
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}
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[[nodiscard]] inline pp::foundation::Result<GridUiPlan> plan_grid_heightmap_reload(std::string_view path)
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{
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auto plan = plan_grid_heightmap_load(path);
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if (!plan) {
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return pp::foundation::Result<GridUiPlan>::failure(plan.status());
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}
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plan.value().operation = GridUiOperation::reload_heightmap;
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plan.value().updates_ground_opacity = false;
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return plan;
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}
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[[nodiscard]] inline pp::foundation::Result<GridUiPlan> plan_grid_lightmap_render(
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bool has_heightmap,
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bool supports_float32,
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bool supports_float16,
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int texture_resolution,
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int sample_count)
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{
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const auto texture_status = validate_grid_texture_resolution(texture_resolution);
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if (!texture_status.ok()) {
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return pp::foundation::Result<GridUiPlan>::failure(texture_status);
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}
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const auto sample_status = validate_grid_lightmap_samples(sample_count);
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if (!sample_status.ok()) {
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return pp::foundation::Result<GridUiPlan>::failure(sample_status);
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}
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GridUiPlan plan;
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plan.operation = GridUiOperation::render_lightmap;
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plan.texture_resolution = texture_resolution;
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plan.sample_count = sample_count;
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if (!supports_float32 && !supports_float16) {
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plan.shows_unsupported_message = true;
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return pp::foundation::Result<GridUiPlan>::success(plan);
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}
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plan.renders_lightmap = has_heightmap;
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plan.shows_progress = has_heightmap;
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plan.updates_shading_mode = has_heightmap;
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plan.mutates_grid_state = has_heightmap;
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return pp::foundation::Result<GridUiPlan>::success(plan);
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}
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[[nodiscard]] inline constexpr GridUiPlan plan_grid_heightmap_commit(bool has_canvas) noexcept
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{
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GridUiPlan plan;
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plan.operation = GridUiOperation::commit_heightmap;
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plan.commits_heightmap = has_canvas;
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plan.updates_ground_opacity = has_canvas;
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plan.mutates_grid_state = has_canvas;
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return plan;
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}
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} // namespace pp::app
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@@ -1,4 +1,5 @@
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#include "pch.h"
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#include "app_core/grid_ui.h"
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#include "log.h"
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#include "node_panel_grid.h"
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#include "canvas.h"
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@@ -77,28 +78,19 @@ void NodePanelGrid::init_controls()
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};
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m_hm_load->on_click = [this](Node*) {
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const auto plan = pp::app::plan_grid_heightmap_pick();
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if (!plan.opens_picker)
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return;
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App::I->pick_image([this](std::string path) {
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Image img;
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if (img.load_file(path))
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{
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m_file_path = path;
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m_hm_image = img.resize(128, 128);
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m_hm_preview->tex = std::make_shared<Texture2D>();
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m_hm_preview->tex->create(m_hm_image);
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m_hm_preview->tex->create_mipmaps();
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auto sz = m_hm_preview->tex->size();
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m_hm_preview->SetAspectRatio(sz.x / sz.y);
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m_hm_plane.create(1, 1, m_hm_image, get_resolution(), get_height());
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m_hm_preview->SetHeight(100);
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if (m_groud_opacity->get_value() == 0.f)
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m_groud_opacity->set_value(1.f);
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m_rt_dirty = true;
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}
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load_heightmap_file(path, true);
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});
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};
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m_hm_clear->on_click = [this](Node*)
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{
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const auto plan = pp::app::plan_grid_heightmap_clear(static_cast<bool>(m_hm_image.data()));
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if (!plan.clears_heightmap)
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return;
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m_hm_plane.create(1, 1, 100 * get_resolution());
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m_hm_image.destroy();
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m_hm_preview->tex.reset();
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@@ -107,24 +99,26 @@ void NodePanelGrid::init_controls()
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m_hm_reload->on_click = [this](Node*)
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{
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Image img;
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if (img.load_file(m_file_path))
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{
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m_hm_image = img.resize(128, 128);
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m_hm_preview->tex = std::make_shared<Texture2D>();
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m_hm_preview->tex->create(m_hm_image);
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m_hm_preview->tex->create_mipmaps();
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auto sz = m_hm_preview->tex->size();
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m_hm_preview->SetAspectRatio(sz.x / sz.y);
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m_hm_plane.create(1, 1, m_hm_image, get_resolution(), get_height());
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m_hm_preview->SetHeight(100);
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m_rt_dirty = true;
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}
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load_heightmap_file(m_file_path, false);
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};
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m_render->on_click = [this](Node*)
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{
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if (ShaderManager::ext_float32 || ShaderManager::ext_float16)
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const auto plan = pp::app::plan_grid_lightmap_render(
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static_cast<bool>(m_hm_image.data()),
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ShaderManager::ext_float32,
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ShaderManager::ext_float16,
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get_texres(),
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get_samples());
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if (!plan)
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return;
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if (plan.value().shows_unsupported_message)
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{
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App::I->message_box("Rendering failed",
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"Your hardware does not support lightmap rendering.");
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return;
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}
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if (plan.value().renders_lightmap)
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{
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std::thread([this] {
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BT_SetTerminate();
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@@ -133,18 +127,17 @@ void NodePanelGrid::init_controls()
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m_shade_mode = ShadeMode::Textured;
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}).detach();
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}
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else
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{
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App::I->message_box("Rendering failed",
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"Your hardware does not support lightmap rendering.");
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}
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};
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m_commit->on_click = [this](Node*)
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{
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const auto plan = pp::app::plan_grid_heightmap_commit(Canvas::I != nullptr);
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if (!plan.commits_heightmap)
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return;
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Canvas::I->draw_objects([this](const glm::mat4& camera, const glm::mat4& proj, int i) {
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draw_heightmap(proj, camera, true);
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}, Canvas::I->layer().m_frame_index, true);
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m_groud_opacity->set_value(0);
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if (plan.updates_ground_opacity)
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m_groud_opacity->set_value(0);
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};
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m_hm_texres->on_select = [this](Node*, int index) {
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int texres = get_texres();
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@@ -226,6 +219,33 @@ float NodePanelGrid::get_offset() const
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return glm::pow(m_groud_offset->get_value() - 0.5f, 3);
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}
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bool NodePanelGrid::load_heightmap_file(const std::string& path, bool raise_ground_opacity)
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{
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const auto plan = raise_ground_opacity
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? pp::app::plan_grid_heightmap_load(path)
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: pp::app::plan_grid_heightmap_reload(path);
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if (!plan)
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return false;
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Image img;
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if (!img.load_file(plan.value().path))
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return false;
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m_file_path = plan.value().path;
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m_hm_image = img.resize(128, 128);
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m_hm_preview->tex = std::make_shared<Texture2D>();
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m_hm_preview->tex->create(m_hm_image);
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m_hm_preview->tex->create_mipmaps();
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auto sz = m_hm_preview->tex->size();
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m_hm_preview->SetAspectRatio(sz.x / sz.y);
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m_hm_plane.create(1, 1, m_hm_image, get_resolution(), get_height());
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m_hm_preview->SetHeight(100);
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if (plan.value().updates_ground_opacity && m_groud_opacity->get_value() == 0.f)
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m_groud_opacity->set_value(1.f);
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m_rt_dirty = true;
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return true;
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}
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void NodePanelGrid::draw_heightmap(const glm::mat4& proj, const glm::mat4& camera, bool commit) const
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{
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assert(App::I->is_render_thread());
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@@ -86,6 +86,7 @@ public:
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float get_resolution() const;
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float get_height() const;
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float get_offset() const;
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bool load_heightmap_file(const std::string& path, bool raise_ground_opacity);
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void draw_heightmap(const glm::mat4& proj, const glm::mat4& camera, bool commit) const;
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void bake_uvs();
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};
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