From 745a5898da4e77f578757cd259084786bb66eb84 Mon Sep 17 00:00:00 2001 From: omigamedev Date: Fri, 5 Jun 2026 13:53:51 +0200 Subject: [PATCH] Share grid GL dispatch adapters --- docs/modernization/build-inventory.md | 6 ++ docs/modernization/debt.md | 7 +- docs/modernization/roadmap.md | 8 +- src/legacy_ui_gl_dispatch.h | 37 +++++++++ src/node_panel_grid.cpp | 114 ++------------------------ 5 files changed, 64 insertions(+), 108 deletions(-) diff --git a/docs/modernization/build-inventory.md b/docs/modernization/build-inventory.md index 97c3bf5..357eab5 100644 --- a/docs/modernization/build-inventory.md +++ b/docs/modernization/build-inventory.md @@ -558,6 +558,9 @@ powershell -ExecutionPolicy Bypass -File scripts\automation\apple-remote-build.p `CanvasMode` overlay, mask, transform, and canvas-tip pick paths now also share that bridge for active texture, capability query/apply, viewport, read-framebuffer query, and RGBA8 pixel-readback adapter endpoints. + `NodePanelGrid` heightmap draw and bake setup also shares it for active + texture, depth/blend capability query/apply, viewport query/execution, depth + clears, and color-write-mask adapter endpoints. Retained desktop HMD eye rendering also routes viewport execution through tested backend dispatch. Legacy `Texture2D`, `TextureManager`, `Sampler`, and `RTT` public headers no @@ -866,6 +869,9 @@ powershell -ExecutionPolicy Bypass -File scripts\automation\apple-remote-build.p capability query/apply draw-state adapter endpoints, plus retained `CanvasMode` active-texture, capability query/apply, viewport, read-framebuffer query, and RGBA8 pixel-readback adapter endpoints, + plus retained `NodePanelGrid` active-texture, depth/blend capability + query/apply, viewport query/execution, depth-clear, and color-write-mask + adapter endpoints, tested convert-command state dispatch consumed by `App::cmd_convert`, tested render platform hint dispatch consumed by `WindowsPlatformServices` and the retained macOS legacy fallback, tested diff --git a/docs/modernization/debt.md b/docs/modernization/debt.md index 54347b4..4094acc 100644 --- a/docs/modernization/debt.md +++ b/docs/modernization/debt.md @@ -330,6 +330,11 @@ agent or engineer to remove them without reconstructing context from chat. read-framebuffer queries, and RGBA8 pixel-readback adapter endpoints. Mode behavior, transform/cut execution, and live OpenGL paint UI drawing remain retained under DEBT-0036. +- 2026-06-05: DEBT-0036 was narrowed again. Retained `NodePanelGrid` heightmap + draw and bake setup now share `legacy_ui_gl_dispatch` for active-texture + selection, depth/blend capability query/apply, viewport query/execution, + depth clears, and color-write-mask adapter endpoints. Grid lightmap baking, + heightmap rendering, and retained OpenGL mesh/texture execution remain open. ## Open Debt @@ -368,7 +373,7 @@ agent or engineer to remove them without reconstructing context from chat. | DEBT-0033 | Open | Modernization | Tools menu planning and direct command execution dispatch now consume pure `pp_app_core` through `App::init_menu_tools`, `pano_cli plan-tools-menu`, `pano_cli plan-tools-panel`, `pano_cli plan-canvas-camera-reset`, `pano_cli plan-canvas-view-density`, `pano_cli plan-canvas-view-cursor-mode`, and the `ToolsMenuServices` boundary, direct command execution is centralized in `src/legacy_app_shell_services.*`, SonarPen availability/startup now routes through `PlatformServices`, and reset-camera, viewport-density, and cursor-mode execution now share `src/legacy_canvas_view_services.*`, but live adapters still construct legacy `NodePanelFloating` panels, mutate legacy panel nodes, clear `CanvasModeGrid`, open legacy shortcuts UI, mutate retained `Canvas` camera/density/cursor state, write retained `Settings`, and rely on the legacy platform adapter for the retained iOS SonarPen bridge | Preserve current Tools menu and canvas-view behavior while UI shell actions move toward app/UI/platform/canvas services | `pp_app_core_tools_menu_tests`; `pp_app_core_canvas_view_tests`; `pp_platform_api_tests`; `pano_cli plan-tools-menu --command shortcuts`; `pano_cli plan-tools-panel --panel layers`; `pano_cli plan-tools-panel --panel animation --already-visible`; `pano_cli plan-canvas-camera-reset`; `pano_cli plan-canvas-view-density --density 1.5`; `pano_cli plan-canvas-view-cursor-mode --mode 3`; `ctest --preset desktop-fast --build-config Debug` | Tools panel creation, submenu routing, grid clear, camera reset, viewport density, cursor mode, shortcuts dialog, and SonarPen dispatch are owned by injected app/UI/platform/canvas services with `App::init_menu_tools` and options callbacks acting only as UI adapters and no legacy Tools/canvas-view adapter | | DEBT-0034 | Open | Modernization | About menu command planning and execution dispatch now consume pure `pp_app_core` through `App::init_menu_about`, `pano_cli plan-about-menu`, and the `AboutMenuServices` boundary, and live execution is centralized in `src/legacy_app_shell_services.*`, but the bridge still opens legacy About/manual/what's-new dialogs, invokes the injected crash hook, and runs the legacy Canvas stroke performance test directly | Preserve About menu behavior while dialogs and diagnostics move toward app/UI/platform services | `pp_app_core_about_menu_tests`; `pano_cli plan-about-menu --command news --version-major 2 --version-minor 5 --version-fix 7`; `pano_cli plan-about-menu --command performance --no-canvas`; `ctest --preset desktop-fast --build-config Debug` | About/manual/what's-new dialog dispatch, crash-test dispatch, and performance-test execution are owned by injected app/UI/platform services with `App::init_menu_about` acting only as a UI adapter and no legacy About adapter | | DEBT-0035 | Open | Modernization | Main toolbar/status command planning and execution dispatch now consume pure `pp_app_core` through `App::init_toolbar_main`, `pano_cli plan-main-toolbar`, and the `MainToolbarServices` boundary; toolbar test-message dialog metadata now lives in `pp_app_core` through `plan_main_toolbar_message_dialog`, retained message-box creation routes through `src/legacy_app_dialog_services.*`, history/canvas commands now hand off through `HistoryUiServices` and `DocumentCanvasClearServices`, and live execution is centralized in `src/legacy_app_shell_services.*`, but the bridge still opens legacy open/save/settings dialogs, stores raw compatibility pointers, and delegates to legacy history/canvas adapters | Preserve reachable toolbar/status behavior while app shell commands move toward app/document/UI services | `pp_app_core_main_toolbar_tests`; `pano_cli plan-main-toolbar --command undo --undo-count 2`; `pano_cli plan-main-toolbar --command message-box`; `pano_cli plan-main-toolbar --command clear-canvas --no-canvas`; `ctest --preset desktop-fast --build-config Debug` | Open/save/settings/message-box routing, undo/redo/clear-history execution, and canvas-clear execution are owned by injected app/document/UI services with `App::init_toolbar_main` acting only as a UI adapter and no legacy toolbar adapter | -| DEBT-0036 | Open | Modernization | `pp_renderer_api`, `pp_paint_renderer`, `pano_cli plan-paint-feedback`, and `pano_cli plan-stroke-composite` can choose backend-neutral complex paint feedback strategies for fixed-function blending, framebuffer-fetch-capable renderers, or ping-pong render targets. OpenGL extension detection now stores `pp::renderer::RenderDeviceFeatures` through `ShaderManager`, using `pp_renderer_gl::query_opengl_capability_detection`, `detect_opengl_feature_state`, and `render_device_features` as the backend conversion point; that feature snapshot now includes float32-linear filtering, so canvas stroke texture format selection, renderer diagnostics, grid lightmap render planning, and grid bake target selection no longer read `ShaderManager::ext_*` flags directly. `pp_paint_renderer::plan_canvas_blend_gate` owns the compatibility mapping from persisted layer/brush blend indices to the extracted stroke-composite planner, and live `Canvas::draw_merge` plus `NodeCanvas` panorama rendering both call it with the stored renderer-neutral feature set for their existing shader-blend gates and destination-copy versus framebuffer-fetch decisions. `pp_paint_renderer::plan_canvas_stroke_feedback` also owns the current destination-feedback decision, and live `Canvas::stroke_draw`, thumbnail layer blending, and `NodeStrokePreview` brush-preview rendering use it for framebuffer-fetch versus destination-copy decisions. The retained `copy_framebuffer_to_texture_2d` utility bridge now routes 2D framebuffer-to-texture copies through tested `pp_renderer_gl` dispatch, retained `RTT::create`/`RTT::destroy` render-target texture parameter setup, optional depth renderbuffer allocation, framebuffer allocation/attachment/status checks, binding restore, and resource deletion now route through tested `pp_renderer_gl` dispatch, retained RTT clear, masked clear with color-write-mask restore, texture bind/unbind, and RGBA8 dirty-region texture writes now route through tested `pp_renderer_gl` dispatch, retained Canvas, NodeCanvas, and NodeStrokePreview texture-unit switches now route through tested active-texture dispatch, retained Canvas, NodeCanvas, NodeStrokePreview, and desktop HMD viewport/scissor/capability execution now route through tested `pp_renderer_gl` dispatch adapters, retained NodeCanvas, CanvasMode, and NodePanelGrid capability-state snapshots now route through tested `pp_renderer_gl` query dispatch, CanvasLayer cube/equirect generation plus frame clears now route blend state, active texture units, viewport execution, color clears, and cube-face framebuffer-to-texture copies through tested `pp_renderer_gl` dispatch adapters, `NodePanelGrid` live heightmap draw and bake setup now route depth/blend state, depth clears, color-write-mask toggles, active texture selection, bake viewport execution, sun-overlay viewport query, and desktop texture-resize readback through tested `pp_renderer_gl` dispatch adapters, retained CanvasMode overlay/mask/transform paths now route active texture, depth/blend state, transform/cut viewport execution, paint-mode blend/depth state snapshots, and canvas-tip pick framebuffer readback through tested `pp_renderer_gl` dispatch adapters; their active-texture, capability query/apply, viewport, read-framebuffer query, and RGBA8 pixel-readback adapter endpoints now share `legacy_ui_gl_dispatch`, retained simple UI draw paths now share `legacy_ui_gl_dispatch` for blend-state execution, fallback 2D texture unbinds, `NodeViewport` viewport query/restore, color-buffer clears, and clear-color restore, retained `NodeCanvas` plus `NodeStrokePreview` draw-state paths now share `legacy_ui_gl_dispatch` for active-texture selection, fallback texture unbind, viewport/scissor execution, viewport and clear-color queries, color-buffer clears, clear-color restore, and capability query/apply adapter endpoints backed by tested `pp_renderer_gl` dispatch helpers, and retained `Canvas` plus `CanvasLayer` stroke/object/thumbnail/frame-clear draw-state paths now route saved viewport or clear-color query and restore through the same tested helpers, but actual live stroke rasterization, dual-brush compositing, pattern feedback math, thumbnail layer compositing, brush-preview compositing, and the retained `ShaderManager::ext_*` compatibility fields still use legacy OpenGL canvas/UI execution | Preserve current painting behavior while the renderer boundary matures for OpenGL parity and later Vulkan/Metal experiments | `pp_renderer_api_tests`; `pp_renderer_gl_capabilities_tests`; `pp_paint_renderer_compositor_tests`; `pano_cli plan-paint-feedback --framebuffer-fetch --explicit-transitions --render-only`; `pano_cli plan-paint-feedback --texture-copy`; `pano_cli plan-stroke-composite --stroke-blend 10 --framebuffer-fetch --explicit-transitions --render-only`; `pano_cli plan-stroke-composite --layer-blend 4 --dual-blend --texture-copy`; `ctest --preset desktop-fast --build-config Debug`; `cmake --build --preset windows-msvc-default --config Debug --target PanoPainter` | Live stroke/layer compositing chooses its feedback path through `pp_paint_renderer` and renderer services, with OpenGL golden parity and Vulkan/Metal lab tests covering framebuffer-fetch and ping-pong behavior | +| DEBT-0036 | Open | Modernization | `pp_renderer_api`, `pp_paint_renderer`, `pano_cli plan-paint-feedback`, and `pano_cli plan-stroke-composite` can choose backend-neutral complex paint feedback strategies for fixed-function blending, framebuffer-fetch-capable renderers, or ping-pong render targets. OpenGL extension detection now stores `pp::renderer::RenderDeviceFeatures` through `ShaderManager`, using `pp_renderer_gl::query_opengl_capability_detection`, `detect_opengl_feature_state`, and `render_device_features` as the backend conversion point; that feature snapshot now includes float32-linear filtering, so canvas stroke texture format selection, renderer diagnostics, grid lightmap render planning, and grid bake target selection no longer read `ShaderManager::ext_*` flags directly. `pp_paint_renderer::plan_canvas_blend_gate` owns the compatibility mapping from persisted layer/brush blend indices to the extracted stroke-composite planner, and live `Canvas::draw_merge` plus `NodeCanvas` panorama rendering both call it with the stored renderer-neutral feature set for their existing shader-blend gates and destination-copy versus framebuffer-fetch decisions. `pp_paint_renderer::plan_canvas_stroke_feedback` also owns the current destination-feedback decision, and live `Canvas::stroke_draw`, thumbnail layer blending, and `NodeStrokePreview` brush-preview rendering use it for framebuffer-fetch versus destination-copy decisions. The retained `copy_framebuffer_to_texture_2d` utility bridge now routes 2D framebuffer-to-texture copies through tested `pp_renderer_gl` dispatch, retained `RTT::create`/`RTT::destroy` render-target texture parameter setup, optional depth renderbuffer allocation, framebuffer allocation/attachment/status checks, binding restore, and resource deletion now route through tested `pp_renderer_gl` dispatch, retained RTT clear, masked clear with color-write-mask restore, texture bind/unbind, and RGBA8 dirty-region texture writes now route through tested `pp_renderer_gl` dispatch, retained Canvas, NodeCanvas, and NodeStrokePreview texture-unit switches now route through tested active-texture dispatch, retained Canvas, NodeCanvas, NodeStrokePreview, and desktop HMD viewport/scissor/capability execution now route through tested `pp_renderer_gl` dispatch adapters, retained NodeCanvas, CanvasMode, and NodePanelGrid capability-state snapshots now route through tested `pp_renderer_gl` query dispatch, CanvasLayer cube/equirect generation plus frame clears now route blend state, active texture units, viewport execution, color clears, and cube-face framebuffer-to-texture copies through tested `pp_renderer_gl` dispatch adapters, `NodePanelGrid` live heightmap draw and bake setup now route depth/blend state, depth clears, color-write-mask toggles, active texture selection, bake viewport execution, sun-overlay viewport query, and desktop texture-resize readback through tested `pp_renderer_gl` dispatch adapters; its active-texture, depth/blend capability query/apply, viewport query/execution, depth-clear, and color-write-mask adapter endpoints now share `legacy_ui_gl_dispatch`, retained CanvasMode overlay/mask/transform paths now route active texture, depth/blend state, transform/cut viewport execution, paint-mode blend/depth state snapshots, and canvas-tip pick framebuffer readback through tested `pp_renderer_gl` dispatch adapters; their active-texture, capability query/apply, viewport, read-framebuffer query, and RGBA8 pixel-readback adapter endpoints now share `legacy_ui_gl_dispatch`, retained simple UI draw paths now share `legacy_ui_gl_dispatch` for blend-state execution, fallback 2D texture unbinds, `NodeViewport` viewport query/restore, color-buffer clears, and clear-color restore, retained `NodeCanvas` plus `NodeStrokePreview` draw-state paths now share `legacy_ui_gl_dispatch` for active-texture selection, fallback texture unbind, viewport/scissor execution, viewport and clear-color queries, color-buffer clears, clear-color restore, and capability query/apply adapter endpoints backed by tested `pp_renderer_gl` dispatch helpers, and retained `Canvas` plus `CanvasLayer` stroke/object/thumbnail/frame-clear draw-state paths now route saved viewport or clear-color query and restore through the same tested helpers, but actual live stroke rasterization, dual-brush compositing, pattern feedback math, thumbnail layer compositing, brush-preview compositing, grid lightmap/heightmap mesh rendering, and the retained `ShaderManager::ext_*` compatibility fields still use legacy OpenGL canvas/UI execution | Preserve current painting behavior while the renderer boundary matures for OpenGL parity and later Vulkan/Metal experiments | `pp_renderer_api_tests`; `pp_renderer_gl_capabilities_tests`; `pp_paint_renderer_compositor_tests`; `pano_cli plan-paint-feedback --framebuffer-fetch --explicit-transitions --render-only`; `pano_cli plan-paint-feedback --texture-copy`; `pano_cli plan-stroke-composite --stroke-blend 10 --framebuffer-fetch --explicit-transitions --render-only`; `pano_cli plan-stroke-composite --layer-blend 4 --dual-blend --texture-copy`; `ctest --preset desktop-fast --build-config Debug`; `cmake --build --preset windows-msvc-default --config Debug --target PanoPainter` | Live stroke/layer compositing chooses its feedback path through `pp_paint_renderer` and renderer services, with OpenGL golden parity and Vulkan/Metal lab tests covering framebuffer-fetch and ping-pong behavior | | DEBT-0037 | Open | Modernization | Recording lifecycle/export planning, export progress-dialog metadata, and execution dispatch now consume pure `pp_app_core` through `App::rec_start`, `App::rec_stop`, `App::rec_clear`, `App::rec_export`, `pano_cli plan-recording-session`, and the `RecordingServices` boundary; live execution is centralized in `src/legacy_recording_services.*`, retained MP4 export progress bar creation routes through `src/legacy_app_dialog_services.*`, and retained `PBO` allocation/readback/map/unmap/delete operations now route through tested `pp_renderer_gl` dispatch, but the bridge still owns legacy recording thread startup/shutdown, platform recorded-file cleanup, progress lifetime, retained `App::rec_loop` readback call sites, and `MP4Encoder::write_mp4` execution | Preserve current timelapse/MP4 behavior while recording moves toward app/document/renderer/video services | `pp_app_core_document_recording_tests`; `pp_renderer_gl_capabilities_tests`; `pano_cli plan-recording-session --running --frame-count 12`; `pano_cli plan-recording-session --platform-deletes-recorded-files`; `ctest --preset desktop-fast --build-config Debug` | Recording thread lifecycle, frame readback scheduling, platform cleanup, progress reporting, and MP4 writing are owned by injected app/renderer/video services with `App` methods acting only as adapters | | DEBT-0038 | Open | Modernization | Cloud upload/browse/bulk planning, cloud prompt/progress metadata, and execution dispatch now consume pure `pp_app_core` through `App::cloud_upload`, `App::cloud_upload_all`, `App::cloud_browse`, `pano_cli plan-cloud-upload`, `pano_cli plan-cloud-upload-all`, `pano_cli plan-cloud-browse`, `pano_cli plan-cloud-transfer`, and the `CloudServices` boundary; live execution is centralized in `src/legacy_cloud_services.*`, the app-owned `upload`/`download` CURL helpers now consume `pp_app_core` cloud transfer request/progress planning and the platform TLS-verification bypass policy before retained CURL setup, upload warning/publish/success prompts, upload/bulk progress dialog titles, download-progress prompt metadata, and formatted download progress text come from tested app-core plans, retained cloud prompt/progress creation routes through `src/legacy_app_dialog_services.*` via `App::message_box`/`App::show_progress` or direct bridge calls, and retained `Asset::open_url`, `LogRemote::net_init`, and `NodeDialogCloud::load_thumbs_thread` curl sites consume the `pp_platform_api` default TLS policy helper instead of spelling Android branches locally, but the bridge still uses legacy save-before-upload, app-owned curl helpers instead of an injected network service, upload form construction, response/error handling, retained prompt/progress lifetime, OpenGL context guarding, `NodeDialogCloud`, `Canvas` project open, layer refresh, and `ActionManager` reset | Preserve current cloud behavior while cloud/network/document import flows move toward app/document/platform services | `pp_app_core_document_cloud_tests`; `pp_platform_api_tests`; `pano_cli plan-cloud-upload --new-document --unsaved`; `pano_cli plan-cloud-browse --selected-file demo.ppi`; `pano_cli plan-cloud-upload-all --file-count 3`; `pano_cli plan-cloud-transfer --direction download --progress --disable-tls-verification`; `ctest --preset desktop-fast --build-config Debug` | Cloud upload/download, TLS policy, save-before-upload, progress reporting, cloud browse dialog, downloaded project opening, layer refresh, OpenGL context ownership, and action-history reset are owned by injected app/document/network/platform/renderer services with `App` methods acting only as adapters | | DEBT-0039 | Open | Modernization | Document-open planning and execution dispatch now consume pure `pp_app_core` through `App::open_document`, `pano_cli plan-open-route`, `DocumentOpenServices`, and `src/legacy_document_open_services.*`, but the bridge still opens ABR/PPBR import prompts before delegating import execution to `src/legacy_brush_package_import_services.*`, applies unsaved-project discard prompts, calls legacy project-open execution, refreshes layer UI, updates the app title, and clears legacy history directly | Preserve current file-open/import behavior while document loading and brush import move toward app/document/asset/UI services | `pp_app_core_document_route_tests`; `pp_app_core_document_session_tests`; `pano_cli plan-open-route --path D:/Paint/Scenes/demo.ppi --unsaved`; `pano_cli plan-open-route --path D:/Paint/Brushes/clouds.ABR --unsaved`; `ctest --preset desktop-fast --build-config Debug` | Brush import prompting, project-open execution, unsaved-project discard prompting, layer refresh, title updates, and history clearing are owned by injected app/document/asset/UI services with `App::open_document` acting only as an adapter | diff --git a/docs/modernization/roadmap.md b/docs/modernization/roadmap.md index b0f705b..d20729c 100644 --- a/docs/modernization/roadmap.md +++ b/docs/modernization/roadmap.md @@ -1271,6 +1271,9 @@ Retained `CanvasMode` overlay, mask, transform, and canvas-tip pick paths now also use the same bridge for active-texture, capability query/apply, viewport, read-framebuffer query, and RGBA8 pixel readback adapter endpoints while their mode logic remains in the legacy UI implementation. +`NodePanelGrid` heightmap draw and bake setup now also share that bridge for +active-texture selection, depth/blend capability query/apply, viewport +query/execution, depth clears, and color-write-mask adapter endpoints. Desktop HMD eye rendering now routes eye framebuffer viewport changes through the tested `pp_renderer_gl` viewport dispatch while platform VR SDK bridges remain isolated for later platform-shell extraction. @@ -2557,7 +2560,10 @@ Results: paths now also consume the shared retained UI GL dispatch for active-texture, capability query/apply, viewport, read-framebuffer query, and RGBA8 pixel readback adapter endpoints, removing another local raw-GL adapter cluster - from `src/canvas_modes.cpp`. + from `src/canvas_modes.cpp`. `NodePanelGrid` heightmap draw and bake setup + now uses the same bridge for active-texture, depth/blend capability + query/apply, viewport query/execution, depth clears, and color-write-mask + adapter endpoints instead of owning another local dispatch cluster. - Windows desktop OpenGL context creation now consumes a tested `windows_wgl_core_context_3_3_config()` catalog from `pp_renderer_gl`, moving the active WGL context/pixel-format attribute literals out of the platform diff --git a/src/legacy_ui_gl_dispatch.h b/src/legacy_ui_gl_dispatch.h index 1de177a..6784c57 100644 --- a/src/legacy_ui_gl_dispatch.h +++ b/src/legacy_ui_gl_dispatch.h @@ -33,6 +33,11 @@ inline void clear_opengl_buffer(std::uint32_t mask) noexcept glClear(static_cast(mask)); } +inline void set_opengl_color_mask(std::uint8_t r, std::uint8_t g, std::uint8_t b, std::uint8_t a) noexcept +{ + glColorMask(r, g, b, a); +} + inline void set_opengl_clear_color(float r, float g, float b, float a) noexcept { glClearColor(r, g, b, a); @@ -222,6 +227,38 @@ inline void apply_scissor_rect( LOG("%s scissor dispatch failed because: %s", context, status.message); } +inline void clear_depth_buffer(const char* context) +{ + const auto status = pp::renderer::gl::clear_opengl_buffers( + pp::renderer::gl::framebuffer_depth_buffer_mask(), + pp::renderer::gl::OpenGlBufferClearDispatch { + .clear = clear_opengl_buffer, + }); + if (!status.ok()) + LOG("%s depth clear dispatch failed because: %s", context, status.message); +} + +inline void set_color_write_mask( + std::uint8_t r, + std::uint8_t g, + std::uint8_t b, + std::uint8_t a, + const char* context) +{ + const auto status = pp::renderer::gl::apply_opengl_color_write_mask( + pp::renderer::gl::OpenGlColorWriteMask { + .r = r, + .g = g, + .b = b, + .a = a, + }, + pp::renderer::gl::OpenGlColorWriteMaskDispatch { + .color_mask = set_opengl_color_mask, + }); + if (!status.ok()) + LOG("%s color mask dispatch failed because: %s", context, status.message); +} + inline void read_framebuffer_rgba8_pixel( std::uint32_t framebuffer, std::int32_t x, diff --git a/src/node_panel_grid.cpp b/src/node_panel_grid.cpp index 10d9d68..68be916 100644 --- a/src/node_panel_grid.cpp +++ b/src/node_panel_grid.cpp @@ -6,143 +6,45 @@ #include "canvas.h" #include "app.h" #include "image.h" +#include "legacy_ui_gl_dispatch.h" #include "renderer_gl/opengl_capabilities.h" #include "util.h" namespace { -void enable_opengl_state(std::uint32_t state) noexcept -{ - glEnable(static_cast(state)); -} - -void disable_opengl_state(std::uint32_t state) noexcept -{ - glDisable(static_cast(state)); -} - -std::uint8_t is_opengl_state_enabled(std::uint32_t state) noexcept -{ - return static_cast(glIsEnabled(static_cast(state))); -} - -void set_opengl_active_texture(std::uint32_t texture_unit) noexcept -{ - glActiveTexture(static_cast(texture_unit)); -} - -void get_opengl_integer(std::uint32_t name, std::int32_t* values) noexcept -{ - static_assert(sizeof(GLint) == sizeof(std::int32_t)); - glGetIntegerv(static_cast(name), reinterpret_cast(values)); -} - -void set_opengl_viewport(std::int32_t x, std::int32_t y, std::int32_t width, std::int32_t height) noexcept -{ - glViewport(static_cast(x), static_cast(y), static_cast(width), static_cast(height)); -} - -void clear_opengl_buffer(std::uint32_t mask) noexcept -{ - glClear(static_cast(mask)); -} - -void set_opengl_color_mask(std::uint8_t r, std::uint8_t g, std::uint8_t b, std::uint8_t a) noexcept -{ - glColorMask(r, g, b, a); -} - void apply_grid_capability(std::uint32_t state, bool enabled) { - const auto status = pp::renderer::gl::apply_opengl_capability( - state, - enabled, - pp::renderer::gl::OpenGlCapabilityDispatch { - .enable = enable_opengl_state, - .disable = disable_opengl_state, - }); - if (!status.ok()) - LOG("Grid capability dispatch failed because: %s", status.message); + pp::legacy::ui_gl::set_capability(state, enabled, "Grid"); } bool query_grid_capability(std::uint32_t state) { - const auto result = pp::renderer::gl::query_opengl_capability_state( - state, - pp::renderer::gl::OpenGlCapabilityStateQueryDispatch { - .is_enabled = is_opengl_state_enabled, - }); - if (!result.ok()) { - LOG("Grid capability query failed because: %s", result.status().message); - return false; - } - return result.value(); + return pp::legacy::ui_gl::query_capability(state, "Grid"); } void set_grid_active_texture_unit(std::uint32_t unit_index) { - const auto status = pp::renderer::gl::activate_opengl_texture_unit( - unit_index, - pp::renderer::gl::OpenGlActiveTextureDispatch { - .active_texture = set_opengl_active_texture, - }); - if (!status.ok()) - LOG("Grid active texture dispatch failed because: %s", status.message); + pp::legacy::ui_gl::activate_texture_unit(unit_index, "Grid"); } void apply_grid_viewport(std::int32_t x, std::int32_t y, std::int32_t width, std::int32_t height) { - const auto status = pp::renderer::gl::apply_opengl_viewport( - pp::renderer::gl::OpenGlViewportRect { - .x = x, - .y = y, - .width = width, - .height = height, - }, - pp::renderer::gl::OpenGlViewportDispatch { - .viewport = set_opengl_viewport, - }); - if (!status.ok()) - LOG("Grid viewport dispatch failed because: %s", status.message); + pp::legacy::ui_gl::apply_viewport(x, y, width, height, "Grid"); } pp::renderer::gl::OpenGlViewportRect query_grid_viewport() { - const auto result = pp::renderer::gl::query_opengl_viewport( - pp::renderer::gl::OpenGlViewportQueryDispatch { - .get_integer = get_opengl_integer, - }); - if (!result.ok()) { - LOG("Grid viewport query failed because: %s", result.status().message); - } - return result.value(); + return pp::legacy::ui_gl::query_viewport_rect("Grid"); } void clear_grid_depth_buffer() { - const auto status = pp::renderer::gl::clear_opengl_buffers( - pp::renderer::gl::framebuffer_depth_buffer_mask(), - pp::renderer::gl::OpenGlBufferClearDispatch { - .clear = clear_opengl_buffer, - }); - if (!status.ok()) - LOG("Grid depth clear dispatch failed because: %s", status.message); + pp::legacy::ui_gl::clear_depth_buffer("Grid"); } void apply_grid_color_mask(std::uint8_t r, std::uint8_t g, std::uint8_t b, std::uint8_t a) { - const auto status = pp::renderer::gl::apply_opengl_color_write_mask( - pp::renderer::gl::OpenGlColorWriteMask { - .r = r, - .g = g, - .b = b, - .a = a, - }, - pp::renderer::gl::OpenGlColorWriteMaskDispatch { - .color_mask = set_opengl_color_mask, - }); - if (!status.ok()) - LOG("Grid color mask dispatch failed because: %s", status.message); + pp::legacy::ui_gl::set_color_write_mask(r, g, b, a, "Grid"); } }