implement clipboard on OSX, fix hex and rob sliders on picker
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@@ -71,8 +71,8 @@ std::vector<vertex_t> triangulate(const std::vector<vertex_t>& points);
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std::vector<vertex_t> triangulate(const std::vector<glm::vec2>& points);
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std::vector<vertex_t> triangulate_simple(const std::vector<vertex_t>& vertices);
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glm::vec4 rand_color();
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glm::vec3 convert_long_rgb(unsigned long hex);
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unsigned long convert_rgb_long(glm::vec3 rgb);
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glm::vec3 convert_long_rgb(uint32_t hex);
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uint32_t convert_rgb_long(glm::vec3 rgb);
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glm::vec3 convert_hsv2rgb(const glm::vec3 c);
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glm::vec3 convert_rgb2hsv(const glm::vec3 c);
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std::vector<std::string> split(const std::string& subject, char d, int max_split = 0);
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