implement animation panel interaction
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@@ -61,6 +61,8 @@ public:
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void resize(int width, int height);
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bool create(int width, int height, std::string name);
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bool add_frame();
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int total_duration() const noexcept;
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void goto_frame(int frame) noexcept;
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void clear(const glm::vec4& c);
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Snapshot snapshot(std::array<glm::vec4, 6>* dirty_box = nullptr, std::array<bool, 6>* dirty_face = nullptr);
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TextureCube gen_cube();
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