non linear slider for brush tip control
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@@ -164,8 +164,8 @@ ui::StrokeSample ui::Stroke::randomize_sample(const glm::vec2& pos, float pressu
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StrokeSample s;
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s.angle = (m_brush.m_tip_angle + rnd_nor() * m_brush.m_jitter_angle) * (float)(M_PI * 2.0);
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s.pos = pos + (rnd_vec() * m_brush.m_jitter_spread * 100.f);
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s.size = 100.f * m_brush.m_tip_size * (1.f - rnd_nor() * m_brush.m_jitter_scale);
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s.flow = m_brush.m_tip_flow * (1.f - rnd_nor() * m_brush.m_jitter_flow) * pressure;
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s.size = 800.f * glm::pow(m_brush.m_tip_size, 2.f) * (1.f - rnd_nor() * m_brush.m_jitter_scale);
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s.flow = glm::pow(m_brush.m_tip_flow, 2.f) * (1.f - rnd_nor() * m_brush.m_jitter_flow) * pressure;
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return s;
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}
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std::vector<ui::StrokeSample> ui::Stroke::compute_samples()
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@@ -214,7 +214,7 @@ void ui::Stroke::start(const ui::Brush& brush)
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{
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m_last_kp = 0;
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m_dist = 0.f;
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m_step = glm::max(brush.m_tip_spacing * brush.m_tip_size * 30, 0.1f);
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m_step = glm::max(brush.m_tip_spacing * 10, 1.f);
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m_brush = brush;
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prng.seed(0);
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}
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