Promote stroke draw dual pass frame task

This commit is contained in:
2026-06-13 23:05:37 +02:00
parent 89e3d75a09
commit 74ecf11d64

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@@ -674,6 +674,33 @@ ctest --preset desktop-fast --build-config Debug -R "pp_paint_renderer_composito
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| 2026-06-13 | STR-022 | +1 renderer boundary and OpenGL parity | `ctest --preset desktop-fast --build-config Debug -R "pp_paint_renderer_compositor|pp_paint_renderer_stroke_execution" --output-on-failure` | `065ddf8e` |
### STR-023 - Extract Stroke Draw Dual Pass Frame Orchestration
Status: Ready
Score: +1 renderer boundary and OpenGL parity
Debt: `DEBT-0036`
Scope: `src/canvas.cpp`, `src/legacy_canvas_stroke_execution_services.h`, `tests/paint_renderer/compositor_tests.cpp`
Goal:
Move the inline `execute_legacy_canvas_stroke_dual_pass_frame_callbacks(...)`
lambda body in `Canvas::stroke_draw()` into a retained helper so the dual-pass
branch owns only concrete shader, sampler, and framebuffer wiring.
Done Checks:
- `Canvas::stroke_draw()` no longer contains the inline dual-pass frame
callback body.
- Regression coverage proves the extracted helper preserves dual-pass frame
callback order and face execution.
- `docs/modernization/debt.md` records the reduced dual-pass frame surface.
Validation:
```powershell
ctest --preset desktop-fast --build-config Debug -R "pp_paint_renderer_compositor|pp_paint_renderer_stroke_execution" --output-on-failure
```
Progress Notes:
- 2026-06-13: `NodeStrokePreview::draw_stroke_immediate()` now routes final