fix android egl errors, implement android backspace in text input

This commit is contained in:
2019-01-29 18:41:24 +01:00
parent d7dd2f06c9
commit 75260ec4c4
4 changed files with 48 additions and 24 deletions

View File

@@ -70,7 +70,7 @@ kKey convert_key(int android_key)
CASE(AKEYCODE_EXPLORER, kKey::Unknown);
CASE(AKEYCODE_ENVELOPE, kKey::Unknown);
CASE(AKEYCODE_ENTER, kKey::Unknown);
CASE(AKEYCODE_DEL, kKey::Unknown);
CASE(AKEYCODE_DEL, kKey::KeyBackspace);
CASE(AKEYCODE_GRAVE, kKey::Unknown);
CASE(AKEYCODE_MINUS, kKey::Unknown);
CASE(AKEYCODE_EQUALS, kKey::Unknown);

View File

@@ -134,6 +134,16 @@ void android_async_lock(struct engine* engine)
mutex_count++;
}
bool android_async_trylock(struct engine* engine)
{
if (!mutex.try_lock())
return false;
if (mutex_count == 0)
eglMakeCurrent(engine->display, engine->surface, engine->surface, engine->context);
mutex_count++;
return true;
}
void android_async_swap(struct engine* engine)
{
eglSwapBuffers(engine->display, engine->surface);
@@ -280,16 +290,18 @@ JNIEXPORT void JNICALL Java_com_omixlab_panopainter_MainActivity_pickExternalCal
JNIEXPORT void JNICALL Java_com_omixlab_panopainter_MainActivity_contentRectChanged(JNIEnv *end, jobject,
jint wnd_w, jint wnd_h, jint rect_left, jint rect_top, jint rect_right, jint rect_bottom)
{
//if (!android_async_trylock(&g_engine))
// return;
LOG("resize wnd [%d %d] rect [%d %d %d %d]", wnd_w, wnd_h, rect_left, rect_top, rect_right, rect_bottom);
locker _lock(&g_engine);
App::I.width = wnd_w;
App::I.height = (rect_bottom - rect_top);
App::I.off_x = 0;
App::I.off_y = wnd_h - (rect_bottom - rect_top);
App::I.redraw = true;
//App::I.redraw = true;
//App::I.resize(App::I.width, App::I.height);
g_engine.width = wnd_w;
g_engine.height = wnd_h;
//g_engine.width = wnd_w;
//g_engine.height = wnd_h;
//android_async_unlock(&g_engine);
}
}
@@ -688,10 +700,10 @@ static void engine_draw_frame(struct engine* engine) {
static float elapsed = 0;
locker _lock(engine);
/*
if (engine->display == NULL)
if (engine->display == EGL_NO_DISPLAY)
return;
/*
int w, h;
eglQuerySurface(engine->display, engine->surface, EGL_WIDTH, &w);
eglQuerySurface(engine->display, engine->surface, EGL_HEIGHT, &h);
@@ -711,7 +723,7 @@ static void engine_draw_frame(struct engine* engine) {
elapsed += dt.count();
App::I.tick(dt.count());
if (engine->display == NULL || !(App::I.redraw || App::I.animate))
if (!(App::I.redraw || App::I.animate))
return;
App::I.clear();
@@ -960,6 +972,7 @@ static void engine_handle_cmd(struct android_app* app, int32_t cmd) {
//exit(0);
break;
case APP_CMD_GAINED_FOCUS:
/*
// When our app gains focus, we start monitoring the accelerometer.
if (engine->accelerometerSensor != NULL) {
ASensorEventQueue_enableSensor(engine->sensorEventQueue,
@@ -970,8 +983,10 @@ static void engine_handle_cmd(struct android_app* app, int32_t cmd) {
(1000L/60)*1000);
}
engine->animating = 1;
*/
break;
case APP_CMD_LOST_FOCUS:
/*
// When our app loses focus, we stop monitoring the accelerometer.
// This is to avoid consuming battery while not being used.
if (engine->accelerometerSensor != NULL) {
@@ -981,6 +996,7 @@ static void engine_handle_cmd(struct android_app* app, int32_t cmd) {
// Also stop animating.
engine->animating = 0;
engine_draw_frame(engine);
*/
break;
case APP_CMD_WINDOW_REDRAW_NEEDED:
LOG("APP_CMD_WINDOW_REDRAW_NEEDED");
@@ -996,7 +1012,8 @@ static void engine_handle_cmd(struct android_app* app, int32_t cmd) {
LOG("APP_CMD_CONTENT_RECT_CHANGED");
//App::I.width = engine->app->contentRect.right - engine->app->contentRect.left;
//App::I.height = engine->app->contentRect.bottom - engine->app->contentRect.top;
LOG("content rect %f %f", App::I.width, App::I.height);
//LOG("content rect %f %f", App::I.width, App::I.height);
App::I.redraw = true;
ALooper_wake(engine->app->looper);
break;
}
@@ -1047,14 +1064,11 @@ void android_main(struct android_app* state) {
// If animating, we loop until all events are read, then continue
// to draw the next frame of animation.
bool used = false;
while (!used && (ident=ALooper_pollOnce(100, NULL, &events,
int timeout = g_engine.display != EGL_NO_DISPLAY ? 100 : -1;
while (!used && (ident=ALooper_pollOnce(timeout, NULL, &events,
(void**)&source)) != ALOOPER_POLL_ERROR) {
// Process this event.
if (source != NULL) {
source->process(state, source);
used = true;
}
// If a sensor has data, process it now.
/*
@@ -1069,8 +1083,15 @@ void android_main(struct android_app* state) {
}
}
*/
if (source != NULL) {
source->process(state, source);
used = true;
}
if (ident == ALOOPER_POLL_TIMEOUT || ident == ALOOPER_POLL_CALLBACK){
if (g_engine.display == EGL_NO_DISPLAY || ident == ALOOPER_POLL_CALLBACK)
continue;
if (ident == ALOOPER_POLL_TIMEOUT){
App::I.redraw = true;
engine_draw_frame(&g_engine);
}