Own grid workers and thin Apple platform bridge
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@@ -94,10 +94,10 @@ Current architecture mismatches that must be treated as real blockers:
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- `pp_platform_api` still compiles Apple implementation files instead of only
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platform-neutral policy and interface code.
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- `src/platform_apple/apple_platform_services.cpp` and
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parts of the concrete platform layer still reach `App::I`; Linux FPS title
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reporting now uses an injected callback, but Apple singleton reach and other
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platform/app coupling remain.
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- `src/platform_apple/apple_platform_services.cpp` no longer reaches `App::I`
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directly, and Linux FPS title reporting now uses an injected callback, but
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retained Apple bridging in `platform_legacy` and other platform/app coupling
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remain.
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- `src/platform_legacy/legacy_platform_services.*` is still part of the live
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app shell.
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- `pp_panopainter_ui` still depends on `pp_legacy_app`.
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@@ -107,7 +107,8 @@ Current architecture mismatches that must be treated as real blockers:
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rather than thin composition/binding surfaces.
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- `App`, `Canvas`, `Node`, retained workers, and platform entrypoints still use
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global singleton reach, raw observer pointers, detached `std::thread`
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launches, and ad hoc mutex/condition-variable ownership.
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launches in several canvas/export/preview paths, and ad hoc
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mutex/condition-variable ownership.
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- Modern C++23 usage exists in extracted components, especially `std::span`,
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explicit result/status objects, and a few concepts, but the live app still
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does not consistently express ownership, thread affinity, or renderer
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