Reuse main stroke texture dispatch helper
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@@ -86,6 +86,24 @@ struct LegacyCanvasStrokeTextureInputDispatch {
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std::function<void()> unbind_mixer;
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};
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[[nodiscard]] inline LegacyCanvasStrokeTextureInputDispatch make_legacy_canvas_stroke_main_pass_texture_dispatch(
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std::function<void(int)> activate_texture_unit,
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std::function<void()> bind_brush_tip,
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std::function<void()> unbind_brush_tip,
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std::function<void()> bind_pattern,
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std::function<void()> bind_mixer,
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std::function<void()> unbind_mixer)
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{
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return LegacyCanvasStrokeTextureInputDispatch {
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.activate_texture_unit = std::move(activate_texture_unit),
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.bind_brush_tip = std::move(bind_brush_tip),
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.unbind_brush_tip = std::move(unbind_brush_tip),
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.bind_pattern = std::move(bind_pattern),
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.bind_mixer = std::move(bind_mixer),
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.unbind_mixer = std::move(unbind_mixer),
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};
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}
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[[nodiscard]] inline LegacyCanvasStrokeTextureInputDispatch make_legacy_canvas_stroke_brush_tip_texture_dispatch(
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std::function<void(int)> activate_texture_unit,
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std::function<void()> bind_brush_tip,
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