Share Canvas state GL dispatch adapters

This commit is contained in:
2026-06-05 14:13:04 +02:00
parent 65bf047d77
commit 76a8db1ef8
4 changed files with 37 additions and 143 deletions

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@@ -556,9 +556,13 @@ powershell -ExecutionPolicy Bypass -File scripts\automation\apple-remote-build.p
queries now use tested backend query dispatch too. Retained `Canvas` stroke draw/commit, thumbnail queries now use tested backend query dispatch too. Retained `Canvas` stroke draw/commit, thumbnail
generation, object rendering, and `LayerFrame::clear` saved viewport or generation, object rendering, and `LayerFrame::clear` saved viewport or
clear-color query plus clear-color restore paths also use tested clear-color query plus clear-color restore paths also use tested
`pp_renderer_gl` dispatch helpers. `NodeCanvas` saved viewport/clear-color `pp_renderer_gl` dispatch helpers. Retained `Canvas` active texture, fallback
query, density/offscreen color clear, and clear-color restore paths use the texture unbind, viewport/scissor execution, viewport and clear-color query,
same helpers. `NodeCanvas` and `NodeStrokePreview` now share clear-color restore, and capability query/apply adapter endpoints now share
`legacy_ui_gl_dispatch`; Canvas depth renderbuffer allocation/attachment/delete
remains a separate retained renderer-resource bridge. `NodeCanvas` saved
viewport/clear-color query, density/offscreen color clear, and clear-color
restore paths use the same helpers. `NodeCanvas` and `NodeStrokePreview` now share
`legacy_ui_gl_dispatch` for active texture, texture unbind, viewport/scissor, `legacy_ui_gl_dispatch` for active texture, texture unbind, viewport/scissor,
clear-color, color-buffer clear, and capability query/apply adapter endpoints. clear-color, color-buffer clear, and capability query/apply adapter endpoints.
`CanvasMode` overlay, mask, transform, and canvas-tip pick paths now also `CanvasMode` overlay, mask, transform, and canvas-tip pick paths now also

File diff suppressed because one or more lines are too long

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@@ -1268,8 +1268,13 @@ snapshots now route through the same backend dispatch contracts. Retained
`Canvas` stroke draw/commit, thumbnail `Canvas` stroke draw/commit, thumbnail
generation, object drawing, and `LayerFrame::clear` saved viewport/clear-color generation, object drawing, and `LayerFrame::clear` saved viewport/clear-color
query plus clear-color restore paths also use tested `pp_renderer_gl` dispatch query plus clear-color restore paths also use tested `pp_renderer_gl` dispatch
helpers. `NodeCanvas` saved viewport/clear-color query, density target color helpers. The retained `Canvas` active-texture, fallback texture unbind,
clear, and clear-color restore paths use the same helpers. `NodeCanvas` and viewport/scissor execution, viewport and clear-color query, clear-color
restore, and capability query/apply adapter endpoints now share
`legacy_ui_gl_dispatch`; Canvas depth renderbuffer allocation/attachment/delete
remains a separate retained renderer-resource bridge under DEBT-0036.
`NodeCanvas` saved viewport/clear-color query, density target color clear, and
clear-color restore paths use the same helpers. `NodeCanvas` and
`NodeStrokePreview` now share that retained UI GL dispatch bridge for `NodeStrokePreview` now share that retained UI GL dispatch bridge for
active-texture, fallback texture unbind, viewport/scissor, clear-color, active-texture, fallback texture unbind, viewport/scissor, clear-color,
color-buffer clear, and capability query/apply adapter endpoints. color-buffer clear, and capability query/apply adapter endpoints.
@@ -2532,6 +2537,11 @@ Results:
`LayerFrame::clear` paths now use the same tested backend viewport query, `LayerFrame::clear` paths now use the same tested backend viewport query,
clear-color query, and clear-color restore helpers, removing direct clear-color query, and clear-color restore helpers, removing direct
viewport/clear-state queries from `src/canvas.cpp` and the frame clear path. viewport/clear-state queries from `src/canvas.cpp` and the frame clear path.
Their active-texture selection, fallback 2D texture unbind, viewport/scissor
execution, clear-color restore, and capability query/apply adapter endpoints
now share `legacy_ui_gl_dispatch`; retained Canvas depth renderbuffer
allocation/attachment/delete remains open as a renderer-resource bridge under
DEBT-0036.
- Canvas draw-merge shader-blend selection now consumes the extracted - Canvas draw-merge shader-blend selection now consumes the extracted
`pp_paint_renderer` stroke composite planner for current layer and primary `pp_paint_renderer` stroke composite planner for current layer and primary
brush blend modes, while preserving legacy OpenGL compositing execution under brush blend modes, while preserving legacy OpenGL compositing execution under

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@@ -2,6 +2,7 @@
#include "log.h" #include "log.h"
#include "canvas.h" #include "canvas.h"
#include "app.h" #include "app.h"
#include "legacy_ui_gl_dispatch.h"
#include "texture.h" #include "texture.h"
#include "node_progress_bar.h" #include "node_progress_bar.h"
#include "paint_renderer/compositor.h" #include "paint_renderer/compositor.h"
@@ -142,177 +143,49 @@ pp::renderer::gl::OpenGlPixelFormat texture_format_for_image_channels(int channe
return pp::renderer::gl::texture_format_for_channel_count(static_cast<std::uint32_t>(channel_count)); return pp::renderer::gl::texture_format_for_channel_count(static_cast<std::uint32_t>(channel_count));
} }
void activate_opengl_texture(std::uint32_t texture_unit) noexcept
{
glActiveTexture(static_cast<GLenum>(texture_unit));
}
void bind_opengl_texture(std::uint32_t target, std::uint32_t texture) noexcept
{
glBindTexture(static_cast<GLenum>(target), static_cast<GLuint>(texture));
}
void set_active_texture_unit(std::uint32_t unit_index) void set_active_texture_unit(std::uint32_t unit_index)
{ {
const auto status = pp::renderer::gl::activate_opengl_texture_unit( pp::legacy::ui_gl::activate_texture_unit(unit_index, "Canvas");
unit_index,
pp::renderer::gl::OpenGlActiveTextureDispatch {
.active_texture = activate_opengl_texture,
});
if (!status.ok())
LOG("Canvas active texture dispatch failed because: %s", status.message);
} }
void unbind_texture_2d() void unbind_texture_2d()
{ {
const auto status = pp::renderer::gl::bind_opengl_texture_2d( pp::legacy::ui_gl::unbind_texture_2d("Canvas");
0U,
pp::renderer::gl::OpenGlTexture2DBindDispatch {
.bind_texture = bind_opengl_texture,
});
if (!status.ok())
LOG("Canvas texture unbind dispatch failed because: %s", status.message);
}
void enable_opengl_state(std::uint32_t state) noexcept
{
glEnable(static_cast<GLenum>(state));
}
void disable_opengl_state(std::uint32_t state) noexcept
{
glDisable(static_cast<GLenum>(state));
}
std::uint8_t query_opengl_capability(std::uint32_t state) noexcept
{
return static_cast<std::uint8_t>(glIsEnabled(static_cast<GLenum>(state)));
}
void set_opengl_viewport(std::int32_t x, std::int32_t y, std::int32_t width, std::int32_t height) noexcept
{
glViewport(static_cast<GLint>(x), static_cast<GLint>(y), static_cast<GLsizei>(width), static_cast<GLsizei>(height));
}
void set_opengl_clear_color(float r, float g, float b, float a) noexcept
{
glClearColor(r, g, b, a);
}
void get_opengl_integer(std::uint32_t name, std::int32_t* values) noexcept
{
GLint raw_values[4] {};
glGetIntegerv(static_cast<GLenum>(name), raw_values);
values[0] = static_cast<std::int32_t>(raw_values[0]);
values[1] = static_cast<std::int32_t>(raw_values[1]);
values[2] = static_cast<std::int32_t>(raw_values[2]);
values[3] = static_cast<std::int32_t>(raw_values[3]);
}
void get_opengl_float(std::uint32_t name, float* values) noexcept
{
glGetFloatv(static_cast<GLenum>(name), values);
}
void set_opengl_scissor(std::int32_t x, std::int32_t y, std::int32_t width, std::int32_t height) noexcept
{
glScissor(static_cast<GLint>(x), static_cast<GLint>(y), static_cast<GLsizei>(width), static_cast<GLsizei>(height));
} }
void apply_canvas_viewport(std::int32_t x, std::int32_t y, std::int32_t width, std::int32_t height) void apply_canvas_viewport(std::int32_t x, std::int32_t y, std::int32_t width, std::int32_t height)
{ {
const auto status = pp::renderer::gl::apply_opengl_viewport( pp::legacy::ui_gl::apply_viewport(x, y, width, height, "Canvas");
pp::renderer::gl::OpenGlViewportRect {
.x = x,
.y = y,
.width = width,
.height = height,
},
pp::renderer::gl::OpenGlViewportDispatch {
.viewport = set_opengl_viewport,
});
if (!status.ok())
LOG("Canvas viewport dispatch failed because: %s", status.message);
} }
pp::renderer::gl::OpenGlViewportRect query_canvas_viewport() pp::renderer::gl::OpenGlViewportRect query_canvas_viewport()
{ {
const auto result = pp::renderer::gl::query_opengl_viewport( return pp::legacy::ui_gl::query_viewport_rect("Canvas");
pp::renderer::gl::OpenGlViewportQueryDispatch {
.get_integer = get_opengl_integer,
});
if (!result.ok()) {
LOG("Canvas viewport query dispatch failed because: %s", result.status().message);
}
return result.value();
} }
std::array<float, 4> query_canvas_clear_color() std::array<float, 4> query_canvas_clear_color()
{ {
const auto result = pp::renderer::gl::query_opengl_clear_color( return pp::legacy::ui_gl::query_clear_color("Canvas");
pp::renderer::gl::OpenGlClearColorQueryDispatch {
.get_float = get_opengl_float,
});
if (!result.ok()) {
LOG("Canvas clear-color query dispatch failed because: %s", result.status().message);
}
return result.value();
} }
void apply_canvas_clear_color(std::array<float, 4> color) void apply_canvas_clear_color(std::array<float, 4> color)
{ {
const auto status = pp::renderer::gl::apply_opengl_clear_color( pp::legacy::ui_gl::set_clear_color(color, "Canvas");
color,
pp::renderer::gl::OpenGlClearColorDispatch {
.clear_color = set_opengl_clear_color,
});
if (!status.ok())
LOG("Canvas clear-color dispatch failed because: %s", status.message);
} }
void apply_canvas_scissor(std::int32_t x, std::int32_t y, std::int32_t width, std::int32_t height) void apply_canvas_scissor(std::int32_t x, std::int32_t y, std::int32_t width, std::int32_t height)
{ {
const auto status = pp::renderer::gl::apply_opengl_scissor_rect( pp::legacy::ui_gl::apply_scissor_rect(x, y, width, height, "Canvas");
pp::renderer::gl::OpenGlScissorRect {
.enabled = 1U,
.x = x,
.y = y,
.width = width,
.height = height,
},
pp::renderer::gl::OpenGlScissorDispatch {
.enable = enable_opengl_state,
.disable = disable_opengl_state,
.scissor = set_opengl_scissor,
});
if (!status.ok())
LOG("Canvas scissor dispatch failed because: %s", status.message);
} }
void apply_canvas_capability(std::uint32_t state, bool enabled) void apply_canvas_capability(std::uint32_t state, bool enabled)
{ {
const auto status = pp::renderer::gl::apply_opengl_capability( pp::legacy::ui_gl::set_capability(state, enabled, "Canvas");
state,
enabled,
pp::renderer::gl::OpenGlCapabilityDispatch {
.enable = enable_opengl_state,
.disable = disable_opengl_state,
});
if (!status.ok())
LOG("Canvas capability dispatch failed because: %s", status.message);
} }
bool query_canvas_capability(std::uint32_t state) bool query_canvas_capability(std::uint32_t state)
{ {
const auto result = pp::renderer::gl::query_opengl_capability_state( return pp::legacy::ui_gl::query_capability(state, "Canvas");
state,
pp::renderer::gl::OpenGlCapabilityStateQueryDispatch {
.is_enabled = query_opengl_capability,
});
if (!result.ok()) {
LOG("Canvas capability query dispatch failed because: %s", result.status().message);
}
return result.value();
} }
void gen_opengl_renderbuffers(std::uint32_t count, std::uint32_t* ids) noexcept void gen_opengl_renderbuffers(std::uint32_t count, std::uint32_t* ids) noexcept