Share Canvas state GL dispatch adapters
This commit is contained in:
@@ -556,9 +556,13 @@ powershell -ExecutionPolicy Bypass -File scripts\automation\apple-remote-build.p
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queries now use tested backend query dispatch too. Retained `Canvas` stroke draw/commit, thumbnail
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generation, object rendering, and `LayerFrame::clear` saved viewport or
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clear-color query plus clear-color restore paths also use tested
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`pp_renderer_gl` dispatch helpers. `NodeCanvas` saved viewport/clear-color
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query, density/offscreen color clear, and clear-color restore paths use the
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same helpers. `NodeCanvas` and `NodeStrokePreview` now share
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`pp_renderer_gl` dispatch helpers. Retained `Canvas` active texture, fallback
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texture unbind, viewport/scissor execution, viewport and clear-color query,
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clear-color restore, and capability query/apply adapter endpoints now share
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`legacy_ui_gl_dispatch`; Canvas depth renderbuffer allocation/attachment/delete
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remains a separate retained renderer-resource bridge. `NodeCanvas` saved
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viewport/clear-color query, density/offscreen color clear, and clear-color
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restore paths use the same helpers. `NodeCanvas` and `NodeStrokePreview` now share
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`legacy_ui_gl_dispatch` for active texture, texture unbind, viewport/scissor,
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clear-color, color-buffer clear, and capability query/apply adapter endpoints.
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`CanvasMode` overlay, mask, transform, and canvas-tip pick paths now also
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File diff suppressed because one or more lines are too long
@@ -1268,8 +1268,13 @@ snapshots now route through the same backend dispatch contracts. Retained
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`Canvas` stroke draw/commit, thumbnail
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generation, object drawing, and `LayerFrame::clear` saved viewport/clear-color
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query plus clear-color restore paths also use tested `pp_renderer_gl` dispatch
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helpers. `NodeCanvas` saved viewport/clear-color query, density target color
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clear, and clear-color restore paths use the same helpers. `NodeCanvas` and
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helpers. The retained `Canvas` active-texture, fallback texture unbind,
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viewport/scissor execution, viewport and clear-color query, clear-color
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restore, and capability query/apply adapter endpoints now share
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`legacy_ui_gl_dispatch`; Canvas depth renderbuffer allocation/attachment/delete
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remains a separate retained renderer-resource bridge under DEBT-0036.
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`NodeCanvas` saved viewport/clear-color query, density target color clear, and
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clear-color restore paths use the same helpers. `NodeCanvas` and
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`NodeStrokePreview` now share that retained UI GL dispatch bridge for
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active-texture, fallback texture unbind, viewport/scissor, clear-color,
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color-buffer clear, and capability query/apply adapter endpoints.
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@@ -2532,6 +2537,11 @@ Results:
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`LayerFrame::clear` paths now use the same tested backend viewport query,
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clear-color query, and clear-color restore helpers, removing direct
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viewport/clear-state queries from `src/canvas.cpp` and the frame clear path.
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Their active-texture selection, fallback 2D texture unbind, viewport/scissor
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execution, clear-color restore, and capability query/apply adapter endpoints
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now share `legacy_ui_gl_dispatch`; retained Canvas depth renderbuffer
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allocation/attachment/delete remains open as a renderer-resource bridge under
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DEBT-0036.
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- Canvas draw-merge shader-blend selection now consumes the extracted
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`pp_paint_renderer` stroke composite planner for current layer and primary
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brush blend modes, while preserving legacy OpenGL compositing execution under
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147
src/canvas.cpp
147
src/canvas.cpp
@@ -2,6 +2,7 @@
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#include "log.h"
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#include "canvas.h"
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#include "app.h"
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#include "legacy_ui_gl_dispatch.h"
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#include "texture.h"
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#include "node_progress_bar.h"
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#include "paint_renderer/compositor.h"
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@@ -142,177 +143,49 @@ pp::renderer::gl::OpenGlPixelFormat texture_format_for_image_channels(int channe
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return pp::renderer::gl::texture_format_for_channel_count(static_cast<std::uint32_t>(channel_count));
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}
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void activate_opengl_texture(std::uint32_t texture_unit) noexcept
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{
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glActiveTexture(static_cast<GLenum>(texture_unit));
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}
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void bind_opengl_texture(std::uint32_t target, std::uint32_t texture) noexcept
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{
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glBindTexture(static_cast<GLenum>(target), static_cast<GLuint>(texture));
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}
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void set_active_texture_unit(std::uint32_t unit_index)
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{
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const auto status = pp::renderer::gl::activate_opengl_texture_unit(
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unit_index,
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pp::renderer::gl::OpenGlActiveTextureDispatch {
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.active_texture = activate_opengl_texture,
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});
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if (!status.ok())
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LOG("Canvas active texture dispatch failed because: %s", status.message);
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pp::legacy::ui_gl::activate_texture_unit(unit_index, "Canvas");
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}
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void unbind_texture_2d()
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{
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const auto status = pp::renderer::gl::bind_opengl_texture_2d(
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0U,
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pp::renderer::gl::OpenGlTexture2DBindDispatch {
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.bind_texture = bind_opengl_texture,
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});
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if (!status.ok())
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LOG("Canvas texture unbind dispatch failed because: %s", status.message);
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}
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void enable_opengl_state(std::uint32_t state) noexcept
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{
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glEnable(static_cast<GLenum>(state));
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}
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void disable_opengl_state(std::uint32_t state) noexcept
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{
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glDisable(static_cast<GLenum>(state));
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}
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std::uint8_t query_opengl_capability(std::uint32_t state) noexcept
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{
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return static_cast<std::uint8_t>(glIsEnabled(static_cast<GLenum>(state)));
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}
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void set_opengl_viewport(std::int32_t x, std::int32_t y, std::int32_t width, std::int32_t height) noexcept
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{
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glViewport(static_cast<GLint>(x), static_cast<GLint>(y), static_cast<GLsizei>(width), static_cast<GLsizei>(height));
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}
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void set_opengl_clear_color(float r, float g, float b, float a) noexcept
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{
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glClearColor(r, g, b, a);
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}
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void get_opengl_integer(std::uint32_t name, std::int32_t* values) noexcept
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{
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GLint raw_values[4] {};
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glGetIntegerv(static_cast<GLenum>(name), raw_values);
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values[0] = static_cast<std::int32_t>(raw_values[0]);
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values[1] = static_cast<std::int32_t>(raw_values[1]);
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values[2] = static_cast<std::int32_t>(raw_values[2]);
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values[3] = static_cast<std::int32_t>(raw_values[3]);
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}
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void get_opengl_float(std::uint32_t name, float* values) noexcept
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{
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glGetFloatv(static_cast<GLenum>(name), values);
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}
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void set_opengl_scissor(std::int32_t x, std::int32_t y, std::int32_t width, std::int32_t height) noexcept
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{
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glScissor(static_cast<GLint>(x), static_cast<GLint>(y), static_cast<GLsizei>(width), static_cast<GLsizei>(height));
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pp::legacy::ui_gl::unbind_texture_2d("Canvas");
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}
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void apply_canvas_viewport(std::int32_t x, std::int32_t y, std::int32_t width, std::int32_t height)
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{
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const auto status = pp::renderer::gl::apply_opengl_viewport(
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pp::renderer::gl::OpenGlViewportRect {
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.x = x,
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.y = y,
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.width = width,
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.height = height,
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},
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pp::renderer::gl::OpenGlViewportDispatch {
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.viewport = set_opengl_viewport,
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});
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if (!status.ok())
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LOG("Canvas viewport dispatch failed because: %s", status.message);
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pp::legacy::ui_gl::apply_viewport(x, y, width, height, "Canvas");
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}
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pp::renderer::gl::OpenGlViewportRect query_canvas_viewport()
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{
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const auto result = pp::renderer::gl::query_opengl_viewport(
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pp::renderer::gl::OpenGlViewportQueryDispatch {
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.get_integer = get_opengl_integer,
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});
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if (!result.ok()) {
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LOG("Canvas viewport query dispatch failed because: %s", result.status().message);
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}
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return result.value();
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return pp::legacy::ui_gl::query_viewport_rect("Canvas");
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}
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std::array<float, 4> query_canvas_clear_color()
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{
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const auto result = pp::renderer::gl::query_opengl_clear_color(
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pp::renderer::gl::OpenGlClearColorQueryDispatch {
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.get_float = get_opengl_float,
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});
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if (!result.ok()) {
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LOG("Canvas clear-color query dispatch failed because: %s", result.status().message);
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}
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return result.value();
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return pp::legacy::ui_gl::query_clear_color("Canvas");
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}
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void apply_canvas_clear_color(std::array<float, 4> color)
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{
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const auto status = pp::renderer::gl::apply_opengl_clear_color(
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color,
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pp::renderer::gl::OpenGlClearColorDispatch {
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.clear_color = set_opengl_clear_color,
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});
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if (!status.ok())
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LOG("Canvas clear-color dispatch failed because: %s", status.message);
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pp::legacy::ui_gl::set_clear_color(color, "Canvas");
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}
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void apply_canvas_scissor(std::int32_t x, std::int32_t y, std::int32_t width, std::int32_t height)
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{
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const auto status = pp::renderer::gl::apply_opengl_scissor_rect(
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pp::renderer::gl::OpenGlScissorRect {
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.enabled = 1U,
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.x = x,
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.y = y,
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.width = width,
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.height = height,
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},
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pp::renderer::gl::OpenGlScissorDispatch {
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.enable = enable_opengl_state,
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.disable = disable_opengl_state,
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.scissor = set_opengl_scissor,
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});
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if (!status.ok())
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LOG("Canvas scissor dispatch failed because: %s", status.message);
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pp::legacy::ui_gl::apply_scissor_rect(x, y, width, height, "Canvas");
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}
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void apply_canvas_capability(std::uint32_t state, bool enabled)
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{
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const auto status = pp::renderer::gl::apply_opengl_capability(
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state,
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enabled,
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pp::renderer::gl::OpenGlCapabilityDispatch {
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.enable = enable_opengl_state,
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.disable = disable_opengl_state,
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});
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if (!status.ok())
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LOG("Canvas capability dispatch failed because: %s", status.message);
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pp::legacy::ui_gl::set_capability(state, enabled, "Canvas");
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}
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bool query_canvas_capability(std::uint32_t state)
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{
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const auto result = pp::renderer::gl::query_opengl_capability_state(
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state,
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pp::renderer::gl::OpenGlCapabilityStateQueryDispatch {
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.is_enabled = query_opengl_capability,
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});
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if (!result.ok()) {
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LOG("Canvas capability query dispatch failed because: %s", result.status().message);
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}
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return result.value();
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return pp::legacy::ui_gl::query_capability(state, "Canvas");
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}
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void gen_opengl_renderbuffers(std::uint32_t count, std::uint32_t* ids) noexcept
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