implement layers merge down
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@@ -101,6 +101,7 @@ public:
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void layer_remove(int idx);
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void layer_add(std::string name);
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void layer_order(int idx, int pos);
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void layer_merge(int source_idx, int dest_idx);
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void stroke_start(glm::vec2 point, float pressure, const ui::Brush& brush);
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void stroke_update(glm::vec2 point, float pressure);
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void stroke_draw();
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