Route mask cut composite setup through helper

This commit is contained in:
2026-06-13 05:27:01 +02:00
parent 96a13eec72
commit 76f0061840
3 changed files with 24 additions and 12 deletions

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@@ -18,6 +18,11 @@ agent or engineer to remove them without reconstructing context from chat.
## Recent Reductions
- 2026-06-13: DEBT-0036 was narrowed again. `CanvasModeMaskCut::apply`
retained `CompDraw` shader setup now routes through
`legacy_canvas_stroke_composite_services.h`; mask-cut still owns render-task
ordering, framebuffer copy bounds, sampler/texture binding, and draw
execution.
- 2026-06-13: DEBT-0036 was narrowed again. Desktop VR retained temporary erase
and draw shader setup now route through the shared stroke erase/composite
helpers; VR still owns sampler/texture binding, per-eye/view transforms,

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@@ -3017,6 +3017,10 @@ Results:
erase and composite shader setup helpers, while sampler/texture binding,
per-eye/view transforms, temporary stroke texture selection, and draw
execution remain in retained VR code.
- `CanvasModeMaskCut::apply` retained mask-cut compositing now shares the
stroke composite shader setup helper, while render-task ordering, framebuffer
copy bounds, sampler/texture binding, and draw execution remain in retained
canvas-mode code.
- `Canvas::stroke_draw_mix` now shares the retained stroke composite shader
helper for mixer-pass `CompDraw` setup, while preserving its caller-specific
texture slot uniforms. Mixer framebuffer/scissor state, sampler and texture