Route mask cut composite setup through helper

This commit is contained in:
2026-06-13 05:27:01 +02:00
parent 96a13eec72
commit 76f0061840
3 changed files with 24 additions and 12 deletions

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@@ -3017,6 +3017,10 @@ Results:
erase and composite shader setup helpers, while sampler/texture binding,
per-eye/view transforms, temporary stroke texture selection, and draw
execution remain in retained VR code.
- `CanvasModeMaskCut::apply` retained mask-cut compositing now shares the
stroke composite shader setup helper, while render-task ordering, framebuffer
copy bounds, sampler/texture binding, and draw execution remain in retained
canvas-mode code.
- `Canvas::stroke_draw_mix` now shares the retained stroke composite shader
helper for mixer-pass `CompDraw` setup, while preserving its caller-specific
texture slot uniforms. Mixer framebuffer/scissor state, sampler and texture