Route mask cut composite setup through helper
This commit is contained in:
@@ -8,6 +8,7 @@
|
||||
#include "canvas.h"
|
||||
#include "shader.h"
|
||||
#include "node_canvas.h"
|
||||
#include "legacy_canvas_stroke_composite_services.h"
|
||||
#include "legacy_ui_overlay_services.h"
|
||||
#include "legacy_ui_gl_dispatch.h"
|
||||
#include "app.h"
|
||||
@@ -1478,18 +1479,20 @@ void CanvasModeTransform::leave(kCanvasMode next)
|
||||
set_canvas_mode_active_texture_unit(1);
|
||||
for (int j = 0; j < 6; j++)
|
||||
{
|
||||
ShaderManager::use(kShader::CompDraw);
|
||||
ShaderManager::u_mat4(kShaderUniform::MVP, mvp);
|
||||
ShaderManager::u_int(kShaderUniform::Tex, 0);
|
||||
ShaderManager::u_int(kShaderUniform::TexStroke, 1);
|
||||
ShaderManager::u_float(kShaderUniform::Alpha, 1);
|
||||
ShaderManager::u_int(kShaderUniform::UseFragcoord, true);
|
||||
ShaderManager::u_int(kShaderUniform::Lock, false);
|
||||
ShaderManager::u_int(kShaderUniform::Mask, false);
|
||||
ShaderManager::u_vec2(kShaderUniform::Resolution, Canvas::I->m_size);
|
||||
ShaderManager::u_int(kShaderUniform::BlendMode, 0);
|
||||
ShaderManager::u_int(kShaderUniform::UseDual, false);
|
||||
ShaderManager::u_int(kShaderUniform::UsePattern, false);
|
||||
pp::panopainter::setup_legacy_stroke_composite_shader(
|
||||
pp::panopainter::LegacyStrokeCompositeUniforms {
|
||||
.resolution = Canvas::I->m_size,
|
||||
.mvp = mvp,
|
||||
.texture_slot = 0,
|
||||
.stroke_texture_slot = 1,
|
||||
.layer_alpha = 1.0f,
|
||||
.alpha_lock = false,
|
||||
.mask_enabled = false,
|
||||
.use_fragcoord = true,
|
||||
.blend_mode = 0,
|
||||
.use_dual = false,
|
||||
.use_pattern = false,
|
||||
});
|
||||
Canvas::I->m_sampler_linear.bind(1);
|
||||
Canvas::I->m_sampler_linear.bind(0);
|
||||
m_tex[j].bind();
|
||||
|
||||
Reference in New Issue
Block a user