Route RTT framebuffer binding through renderer GL
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@@ -468,9 +468,10 @@ Known local toolchain state:
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setup, tested saved-state snapshot/restore dispatch consumed by the retained
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`gl_state` utility, tested texture lifecycle/readback dispatch consumed by
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the retained `Texture2D` utility, tested framebuffer blit/readback dispatch
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consumed by retained `RTT` resize/copy/readback paths, plus renderer API to
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OpenGL token mapping and command-planning contracts used by the OpenGL parity
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work.
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consumed by retained `RTT` resize/copy/readback paths, tested framebuffer
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bind/restore dispatch consumed by retained `RTT` render-target pass entry
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and exit paths, plus renderer API to OpenGL token mapping and command-planning
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contracts used by the OpenGL parity work.
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- `pano_cli plan-cloud-upload` exposes `pp_app_core` cloud upload availability,
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new-document warning, publish prompt, and save-before-upload planning as JSON;
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the live cloud upload command consumes the same start contract before
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@@ -547,6 +547,9 @@ resource lifecycle path behind the renderer backend boundary.
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Legacy `RTT` resize/copy blits and byte/float framebuffer readbacks now execute
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through tested `pp_renderer_gl` framebuffer dispatch contracts with draw/read
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framebuffer binding restore handled by the backend helper.
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Legacy `RTT::bindFramebuffer` and `RTT::unbindFramebuffer` now use tested
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`pp_renderer_gl` draw/read framebuffer binding snapshot and restore contracts,
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moving render-target pass entry/exit state management behind the backend.
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Windows RenderDoc frame capture hooks now also dispatch through
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`PlatformServices`, keeping capture integration in the platform service while
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leaving non-Windows adapters as no-ops.
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