add extended ascii
This commit is contained in:
28
src/font.cpp
28
src/font.cpp
@@ -102,13 +102,13 @@ std::vector<TextMesh::Token> TextMesh::tokenize(const std::string& s, const Font
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float y = 0;
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float y = 0;
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for (char c : p)
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for (char c : p)
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{
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{
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if (c >= 32 && c < 127) // visible ascii character
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if ((uint8_t)c >= 32 && (uint8_t)c < 256) // visible ascii character
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{
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{
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stbtt_aligned_quad q;
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stbtt_aligned_quad q;
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stbtt_GetBakedQuad((stbtt_bakedchar*)f.chars.data(), f.w, f.h, c - f.start_char, &x, &y, &q, true);
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stbtt_GetBakedQuad((stbtt_bakedchar*)f.chars.data(), f.w, f.h, (uint8_t)c - f.start_char, &x, &y, &q, true);
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}
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}
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}
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}
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ret.emplace_back(p, x * f.scale);
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ret.emplace_back(p, x);
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}
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}
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return ret;
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return ret;
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}
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}
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@@ -139,7 +139,7 @@ void TextMesh::update(kFont id, const std::string& text)
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auto& f = FontManager::get(id);
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auto& f = FontManager::get(id);
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float spacing = f.bounds.w - f.bounds.y;
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float spacing = f.bounds.w - f.bounds.y;
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float avg_width = f.bounds.z - f.bounds.x;
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float avg_width = f.bounds.z - f.bounds.x;
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cur_box = glm::vec4(0, f.bounds.y, 5, avg_width);
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cur_box = glm::vec4(0, f.bounds.y, 5, spacing);
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glm::vec2 bbmin(FLT_MAX);
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glm::vec2 bbmin(FLT_MAX);
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glm::vec2 bbmax(-FLT_MAX);
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glm::vec2 bbmax(-FLT_MAX);
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@@ -160,9 +160,10 @@ void TextMesh::update(kFont id, const std::string& text)
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tokenize(text, f) :
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tokenize(text, f) :
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std::vector<Token>{ Token(text, 0.f) };
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std::vector<Token>{ Token(text, 0.f) };
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for (auto p : parts)
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for (size_t i = 0; i < parts.size(); i++)
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{
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{
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if (max_width > 0 && (x + p.w) > max_width * f.scale)
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const auto& p = parts[i];
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if (i > 0 && max_width > 0 && (x + p.w) > max_width * f.scale)
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{
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{
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x = 0;
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x = 0;
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y += spacing * f.scale;
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y += spacing * f.scale;
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@@ -173,16 +174,18 @@ void TextMesh::update(kFont id, const std::string& text)
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{
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{
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x = 0;
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x = 0;
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y += spacing * f.scale;
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y += spacing * f.scale;
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cur_box = glm::vec4(x, y / f.scale + f.bounds.y, 5, avg_width);
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cur_box = glm::vec4(x, y / f.scale + f.bounds.y, 5, spacing);
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continue;
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continue;
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}
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}
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if (max_width > 0 && x > max_width * f.scale /*font scale factor*/)
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stbtt_aligned_quad q;
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float wrap_test_x = x;
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stbtt_GetBakedQuad((stbtt_bakedchar*)f.chars.data(), f.w, f.h, (uint8_t)c - f.start_char, &wrap_test_x, &y, &q, true);
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if (max_width > 0 && q.x1 > max_width * f.scale)
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{
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{
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x = 0;
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x = 0;
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y += spacing * f.scale;
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y += spacing * f.scale;
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}
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}
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stbtt_aligned_quad q;
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stbtt_GetBakedQuad((stbtt_bakedchar*)f.chars.data(), f.w, f.h, (uint8_t)c - f.start_char, &x, &y, &q, true);
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stbtt_GetBakedQuad((stbtt_bakedchar*)f.chars.data(), f.w, f.h, c - f.start_char, &x, &y, &q, true);
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auto n = (int)v.size();
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auto n = (int)v.size();
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v.emplace_back(q.x0 / f.scale, q.y1 / f.scale, q.s0, q.t1);
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v.emplace_back(q.x0 / f.scale, q.y1 / f.scale, q.s0, q.t1);
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v.emplace_back(q.x0 / f.scale, q.y0 / f.scale, q.s0, q.t0);
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v.emplace_back(q.x0 / f.scale, q.y0 / f.scale, q.s0, q.t0);
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@@ -196,7 +199,10 @@ void TextMesh::update(kFont id, const std::string& text)
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idx.push_back(n + 3);
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idx.push_back(n + 3);
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bbmin = glm::min(bbmin, xy(f.bounds));
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bbmin = glm::min(bbmin, xy(f.bounds));
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bbmax = glm::max(bbmax, { q.x1 / f.scale, y + f.bounds.w });
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bbmax = glm::max(bbmax, { q.x1 / f.scale, y + f.bounds.w });
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cur_box = glm::vec4(q.x1 / f.scale + 2, y / f.scale + f.bounds.y, 5, avg_width);
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if (q.x1 / f.scale + 5 > max_width * f.scale)
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cur_box = glm::vec4(0, (y + spacing * f.scale) / f.scale + f.bounds.y, 5, spacing);
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else
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cur_box = glm::vec4(q.x1 / f.scale + 2, y / f.scale + f.bounds.y, 5, spacing);
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}
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}
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}
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}
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for (auto& vi : v)
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for (auto& vi : v)
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@@ -14,7 +14,7 @@ class Font
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public:
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public:
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int w = 512;
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int w = 512;
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int h = 512;
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int h = 512;
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const int num_chars = 96;
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const int num_chars = 256-32;
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const int start_char = 32;
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const int start_char = 32;
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// {mix, max}
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// {mix, max}
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glm::vec4 bounds{ 0 };
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glm::vec4 bounds{ 0 };
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@@ -117,4 +117,5 @@ void NodeText::draw()
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void NodeText::handle_resize(glm::vec2 old_size, glm::vec2 new_size, float zoom)
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void NodeText::handle_resize(glm::vec2 old_size, glm::vec2 new_size, float zoom)
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{
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{
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m_text_mesh.update(font_id, m_text);
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m_text_mesh.update(font_id, m_text);
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SetSize(m_text_mesh.bb);
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}
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}
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@@ -110,7 +110,7 @@ kEventResult NodeTextInput::handle_event(Event* e)
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on_return(this);
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on_return(this);
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}
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}
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}
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}
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else if (ke->m_char >= 32 && ke->m_char < 127) // visible ascii character
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else if ((uint8_t)ke->m_char >= 32 && (uint8_t)ke->m_char < 256) // visible ascii character
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{
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{
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m_text += (char)ke->m_char;
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m_text += (char)ke->m_char;
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set_text(m_text);
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set_text(m_text);
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