Map renderer blit filters to OpenGL

This commit is contained in:
2026-06-02 18:30:46 +02:00
parent 647dd81992
commit 77c2a68cc5
5 changed files with 29 additions and 2 deletions

View File

@@ -195,7 +195,8 @@ Known local toolchain state:
tokens used by `Texture2D`, plus cube-map binding and allocation face targets
used by `TextureCube`. It also owns and
validates framebuffer blit color mask and linear/nearest filters used by
`RTT::resize` and `RTT::copy`, plus the default linear clamp-to-edge
`RTT::resize` and `RTT::copy`, renderer API blit-filter to OpenGL token
mapping, plus the default linear clamp-to-edge
render-target texture parameters, texture/renderbuffer targets, depth format,
framebuffer targets, binding queries, attachment points, and completion
status used by `RTT::create` and framebuffer bind/restore paths, plus RTT

View File

@@ -449,7 +449,8 @@ face targets, RGBA allocation format, and unsigned-byte component type also
delegate to `pp_renderer_gl`. RGBA8/RGBA32F readback formats, checked byte-count math, and PBO
pixel-buffer target/usage/access tokens used by `RTT` and `PBO` readbacks now
live in `pp_renderer_gl`. The framebuffer blit color mask and linear/nearest
filter tokens used by `RTT::resize` and `RTT::copy`, plus the default
filter tokens used by `RTT::resize` and `RTT::copy`, renderer API blit-filter
to OpenGL token mapping, plus the default
render-target texture parameters, texture/renderbuffer targets, depth format,
framebuffer targets, binding queries, attachment points, and completion status
used by `RTT::create` and framebuffer bind/restore paths, also live in