Map renderer blit filters to OpenGL
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@@ -195,7 +195,8 @@ Known local toolchain state:
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tokens used by `Texture2D`, plus cube-map binding and allocation face targets
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used by `TextureCube`. It also owns and
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validates framebuffer blit color mask and linear/nearest filters used by
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`RTT::resize` and `RTT::copy`, plus the default linear clamp-to-edge
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`RTT::resize` and `RTT::copy`, renderer API blit-filter to OpenGL token
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mapping, plus the default linear clamp-to-edge
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render-target texture parameters, texture/renderbuffer targets, depth format,
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framebuffer targets, binding queries, attachment points, and completion
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status used by `RTT::create` and framebuffer bind/restore paths, plus RTT
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