Map renderer blit filters to OpenGL

This commit is contained in:
2026-06-02 18:30:46 +02:00
parent 647dd81992
commit 77c2a68cc5
5 changed files with 29 additions and 2 deletions

View File

@@ -475,6 +475,18 @@ std::uint32_t framebuffer_blit_filter(bool linear) noexcept
return linear ? gl_linear : gl_nearest;
}
OpenGlEnumMapping blit_filter_for_renderer_filter(pp::renderer::BlitFilter filter) noexcept
{
switch (filter) {
case pp::renderer::BlitFilter::nearest:
return OpenGlEnumMapping { .value = gl_nearest, .supported = true };
case pp::renderer::BlitFilter::linear:
return OpenGlEnumMapping { .value = gl_linear, .supported = true };
default:
return OpenGlEnumMapping {};
}
}
std::uint32_t primitive_mode_for_renderer_topology(pp::renderer::PrimitiveTopology topology) noexcept
{
switch (topology) {