Map renderer blit filters to OpenGL
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@@ -475,6 +475,18 @@ std::uint32_t framebuffer_blit_filter(bool linear) noexcept
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return linear ? gl_linear : gl_nearest;
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}
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OpenGlEnumMapping blit_filter_for_renderer_filter(pp::renderer::BlitFilter filter) noexcept
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{
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switch (filter) {
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case pp::renderer::BlitFilter::nearest:
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return OpenGlEnumMapping { .value = gl_nearest, .supported = true };
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case pp::renderer::BlitFilter::linear:
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return OpenGlEnumMapping { .value = gl_linear, .supported = true };
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default:
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return OpenGlEnumMapping {};
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}
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}
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std::uint32_t primitive_mode_for_renderer_topology(pp::renderer::PrimitiveTopology topology) noexcept
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{
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switch (topology) {
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