Map renderer blit filters to OpenGL
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@@ -100,6 +100,8 @@ struct OpenGlWindowsWglContextConfig {
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[[nodiscard]] std::uint32_t framebuffer_depth_buffer_mask() noexcept;
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[[nodiscard]] std::uint32_t color_write_mask_query() noexcept;
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[[nodiscard]] std::uint32_t framebuffer_blit_filter(bool linear) noexcept;
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[[nodiscard]] OpenGlEnumMapping blit_filter_for_renderer_filter(
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pp::renderer::BlitFilter filter) noexcept;
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[[nodiscard]] std::uint32_t primitive_mode_for_renderer_topology(
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pp::renderer::PrimitiveTopology topology) noexcept;
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[[nodiscard]] std::uint32_t index_type_for_index_size(std::uint32_t index_size_bytes) noexcept;
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