Share retained stroke sample and mix helpers
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@@ -3123,6 +3123,15 @@ Results:
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texture-input dispatch now shares retained stroke execution helpers, while
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concrete GL object mapping, framebuffer ownership, shader timing, and final
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draw execution remain in the legacy Canvas path.
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- `Canvas::stroke_draw_samples()` now shares
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`execute_legacy_canvas_stroke_sample_polygon(...)` for polygon
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triangulation, sample-point assembly, and retained destination-copy / upload
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/ draw helper handoff, while direct GL callback wiring and the remaining
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live draw ownership stay in the legacy Canvas path.
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- `NodeStrokePreview::stroke_draw_mix()` now shares one local helper for mixer
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framebuffer bind/unbind, viewport/scissor/blend state, texture-slot
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binding, and final plane draw, while material planning and shader uniform
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setup remain in the preview node.
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- `pp_paint_renderer_stroke_execution_tests` now covers retained stroke texture
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input binding order, sample execution destination-copy behavior, live-pass
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face-framebuffer dirty tracking, and pad-face destination-copy behavior
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