Share retained stroke sample and mix helpers
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@@ -535,25 +535,11 @@ glm::vec4 Canvas::stroke_draw_samples(
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std::vector<vertex_t>& P,
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bool copy_stroke_destination)
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{
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if (P.size() != 3 && P.size() != 4) {
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P = triangulate_simple(P);
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}
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std::vector<pp::paint_renderer::CanvasStrokePoint> sample_points;
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sample_points.reserve(P.size());
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for (const auto& vertex : P) {
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sample_points.push_back(pp::paint_renderer::CanvasStrokePoint {
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.x = vertex.pos.x,
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.y = vertex.pos.y,
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});
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}
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const auto result = pp::panopainter::execute_legacy_canvas_stroke_sample(
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pp::panopainter::LegacyStrokeSampleExecutionRequest {
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const auto result = pp::panopainter::execute_legacy_canvas_stroke_sample_polygon(
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pp::panopainter::LegacyStrokeSamplePolygonExecutionRequest {
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.context = "Canvas::stroke_draw_samples",
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.target_size = { m_width, m_height },
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.vertices = P,
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.sample_points = sample_points,
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.polygon_vertices = P,
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.copy_stroke_destination = copy_stroke_destination,
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.bind_destination_texture = [&] {
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set_active_texture_unit(1);
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